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Monday, May 29 2017 @ 08:31 AM BST

No link found between aggression and violent video games

Game Industry News

Doctor Simon Goodson, from Huddersfield University, talks about his team's recent research and surprising results.

Dr. Goodson's team tested the brain activity, respiration and heart rate of 40 participants whilst playing Gears Of War 2 and Pro Evolution Soccer video-games. The results were surprising, with the soccer video-game producing notable rises in aggression, but the more violent Gears Of War 2 showing almost no aggresive response. Goodson explains exactly why he feels this research shatters traditional 'biased' thinking towards the link between violent gaming and aggression, details his methodology - and reveals why the video games industry are blamed by certain US studies...

violent video games

And what about the accepted "normal" behaviour in Europe's Pro Soccer Leagues...

Dr. Goodson : "We've tried for three years to find evidence for a link between aggression and violent video games either way - but we haven't been able to, because it doesn't exist.

This time, we used this brand new equipment from America - which I think cost about $50,000 - to looking at brain activity. This isn't Mickey Mouse research, we're using medical-grade equipment to do this that they use in hospitals. We found nothing going on at all with those that were playing a violent game. The only time you'd see emotional reaction is when the game character dies; that's when you get to see some kind of impact. And these emotions are mistaken for aggresive. We think that is why there is an argument that violent video games make people aggressive
. "

Another attack on Sony Network

Game Industry News

In a brief statement this morning, Sony had to tell more bad news....

"We have taken the Sony Online Entertainment service down !"

Sony Online Entertainment service down

Further Investigation of the whole Sony Network system revealed an issue that warranted enough concern to take the SOE service down immediately.

And so the Sony Online Entertainment servers went offline and Sony had to announce that it has lost  another 12,700 customer credit card numbers as the result of an attack, and roughly 24.6 million accounts may have been breached.

This while Sony Online Entertainment had assured its customers last week that, "to the best of our knowledge, no customer personal information got out to any unauthorized person or persons". Today the MMO* division suspended its games and services, including its websites and Facebook titles.

And after learning of the "other" attack last evening the company took the SOE servers offline, and today we got detailed information :

Approximately 12,700 non-US credit or debit card numbers and expiration dates (but not credit card security codes), and about 10,700 customers direct debit records are lost. Of the 12,700 total, 4,300 are alleged to be from Japan, the rest from four European countries; Austria, Germany, the Netherlands, and Spain.

Furthermore, Sony ties today's announcement directly to the recent attacks on PlayStation Network and Qriocity, and says the SOE customer information was also stolen on either April 16 or April 17.

Sony has repeatedly stated that its PSN servers and SOE servers are not part of the same network, so it remains unclear just how these two attacks are tied together...

* Massively Multiplayer Online

US Homeland Security Department now also investigates hacked PSN

Game Industry News

US Homeland Security Department now also investigates hacked PSN

by Kyle Orland

The U.S. Department of Homeland Security (DHS) is reportedly assisting in the investigation into the intrusion that may have exposed millions of Playstation Network users' personal data to unauthorized intruders. "The Department of Homeland Security is aware of the recent cyber intrusion to Sony's PlayStation Network and Qriocity music service," DHS spokesman Chris Ortman told government technology site NextGov. "DHS' Computer Emergency Readiness Team [CERT] is working with law enforcement, international partners and Sony to assess the situation."

Computer hacking has been an increasing focus for the anti-terrorism department in recent years, but the cabinet-level division is usually focused on foreign and domestic attacks on computer infrastructure critical to government functions or public services.

occasionally assists in investigating hacks on important non-government entities, however, as it did in the case of a suspected 2010 attack on the NASDAQ stock exchange's systems. CERT can help compromised companies restore service and implement new protocols to improve future security in these cases. The group also helps share knowledge of known vulnerabilities with other public and private sector organizations, to prevent similar attacks from happening in the future.

There is some concern among security experts that personal data gleaned from the PSN breach could help hackers with identity theft or cracking schemes focused on corporate or financial services. Sony announced Tuesday that PSN user data may have been compromised after first shutting down the service last week. The company said Wednesday that encrypted credit card data was likely safe, though it could "not rule out the possibility" such data had been taken.

Australia's ABC News reports the country's Privacy Commissioner is investigating Sony's security protections in the attack's wake, following on a similar investigation by the UK's Information Commissioner.

Personal Data got stolen from Playstation Network !

PlayStation Network credit card data was encrypted, Sony still advises caution !

Official Update PlayStation Network outage and possible creditcard data theft.

Deutsch - Private Informationen und Kreditkartennummer - Français - Votre numéro de carte bancaire - Nederlands - PSN Creditcard Fraude 

creditcard theft PSN

Update by Patrick Seybold // Sr. Director, Corporate Communications & Social Media // Sony Computer Entertainment and Sony Network Entertainment

Thank you for your patience while we work to resolve the current outage of PlayStation Network & Qriocity services. We are currently working to send a similar message to the one below via email to all of our registered account holders regarding a compromise of personal information as a result of an illegal intrusion on our systems. These malicious actions have also had an impact on your ability to enjoy the services provided by PlayStation Network and Qriocity including online gaming and online access to music, movies, sports and TV shows. We have a clear path to have PlayStation Network and Qriocity systems back online, and expect to restore some services within a week.

We’re working day and night to ensure it is done as quickly as possible. We appreciate your patience and feedback.


Valued PlayStation Network/Qriocity Customer :

We have discovered that between April 17 and April 19, 2011, certain PlayStation Network and Qriocity service user account information was compromised in connection with an illegal and unauthorized intrusion into our network. In response to this intrusion, we have:

We greatly appreciate your patience, understanding and goodwill as we do whatever it takes to resolve these issues as quickly and efficiently as practicable.

Although we are still investigating the details of this incident, we believe that an unauthorized person has obtained the following information that you provided: name, address (city, state, zip), country, email address, birthdate, PlayStation Network/Qriocity password and login, and handle/PSN online ID. It is also possible that your profile data, including purchase history and billing address (city, state, zip), and your PlayStation Network/Qriocity password security answers may have been obtained. If you have authorized a sub-account for your dependent, the same data with respect to your dependent may have been obtained. While there is no evidence at this time that credit card data was taken, we cannot rule out the possibility. If you have provided your credit card data through PlayStation Network or Qriocity, out of an abundance of caution we are advising you that your credit card number (excluding security code) and expiration date may have been obtained.

For your security, we encourage you to be especially aware of email, telephone, and postal mail scams that ask for personal or sensitive information. Sony will not contact you in any way, including by email, asking for your credit card number, social security number or other personally identifiable information. If you are asked for this information, you can be confident Sony is not the entity asking. When the PlayStation Network and Qriocity services are fully restored, we strongly recommend that you log on and change your password. Additionally, if you use your PlayStation Network or Qriocity user name or password for other unrelated services or accounts, we strongly recommend that you change them, as well.

To protect against possible identity theft or other financial loss, we encourage you to remain vigilant, to review your account statements and to monitor your credit reports.

Temporarily turned off PlayStation Network and Qriocity services;

Engaged an outside, recognized security firm to conduct a full and complete investigation into what happened; and

Quickly taken steps to enhance security and strengthen our network infrastructure by re-building our system to provide you with greater protection of your personal information.

Activision compares Guitar Hero with Call of Duty

Game Industry News

By Adam Rosenberg

Back in February, Activision stepped up and took a different kind of axe to its Guitar Hero franchise, cancelling development on the next release in the series and, as we later learned, putting the entire franchise on hiatus. Now, an internal memo penned by company CEO Eric Hirshberg has leaked to Giant Bombin which the recent Guitar Hero developments are considered alongside the current all-time high popularity for the publisher’s Call of Duty series.

The memo, which is arranged as a Q&A, asks Hirshberg, “Isn’t Call of Duty today just like Guitar Hero was a few years back?

Activision compares Guitar Hero with Call of Duty

It’s actually a good question, and Hirshberg has a lengthy, multi-part response. While there are similarities in the two franchises’ successes, he notes first that Hero rose in popularity very rapidly, largely owing to the fact that it was a new genre, whereas Call has seen increasing growth across the length of its seven year existence.

Hirshberg also points to Call‘s massive online community as a key factor in the franchise’s continued success. “Call of Duty exists in a genre – first person shooters – that has shown remarkable staying power and wide appeal over a period of decades. Plus, Call of Duty has inspired a massive, persistent, online community of players, making it perhaps the ‘stickiest’ game of all time.”

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