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PC Modern Warfare 2 gets Steamworks, Steam Cloud, Steam Achievements

CoD Modern Warfare 2

joystiq Gaming CoD

by Randy Nelson

 

It'll likely be of no consolation for PC players irked by Infinity Ward's decision to forgo dedicated servers for CoD Modern Warfare 2 to learn that the game will connect to Steam's servers for automatic updates. Nor will the fact that, as a result of IW and Valve's team-up, MW2 will include 50 Steam Achievements to unlock, or that it will use the new Steam Cloud functionality so they can access their full profile and settings no matter what PC they're playing on.

Let's face it -- they're just too steamed.

If you're still planning to break the picket line and buy the PC version of MW2 (be careful, scab!), you'd probably like to know that the game is now available for pre-order via Steam. It's a lot safer than going anywhere near a real store given the number of people who sternly oppose your purchase.

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PC Modern Warfare 2 shipping with Steamworks

CoD Modern Warfare 2

by Lydia Sung

Infinity Ward seeks "closer connection" to fans

Many gamers are pretty pissed at Infinity Ward and Activision for pulling client-side dedicated server support in Modern Warfare 2, and despite some attempts at damage control by IW, the rage lingers.  Oh, but this hasn't fazed the people behind MW2.

Fourzerotwo, creative strategist at Infinity Ward, who previously justified this decision as "removing the barrier to entry for players unaware of how to maintain a server on their own," is now announcing Steamworks for Modern Warfare 2 on PC.

Activision notes that Steamworks will provide gamers with "auto updating, anti-cheat technology," along with Steam-based Achievements, and the new Steam Cloud -- saves settings and makes installing on new computers easier, in a nutshell.

402 is once again serving as a mouthpiece for Infinity Ward and Activision:"Steamworks will make it possible for us to have a closer connection to our fans, and enable us to support our community much more than ever before.  Steam is the hands down leader in offering a community focused experience on PC and the inclusion of Steamworks has allowed us to deliver the most feature-rich PC version to ever come from Infinity Ward, which at the end of the day will mean the most to our fans.

Establishing that "closer connection" may be easier if they hadn't been repeatedly kicking PC gamers in the face recently.  Still, there is little doubt that the game will sell insanely well across all three platforms.

 

MW2 petition  and sign the PC MW2 Online Petition 

 

Related article : Why CoD Modern Warfare 2 dedicated servers are important

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Modern Warfare 2 MINIMUM SYSTEM REQUIREMENTS

CoD Modern Warfare 2

MINIMUM SYSTEM REQUIREMENTS MW2

MINIMUM SYSTEM REQUIREMENTS:

Hard Drive Space : 16 GB free hard drive space
Operating System : Windows® Vista/XP
Processor : AMD 64 3200+ or Intel Pentium® 4 3.0GHz or better
RAM : 512 MB RAM (XP) / 1 GB RAM (VISTA)
Video Card :   Shader 3.0 or better 256 MB nVidia® GeForce™ 6600GT / ATI® Radeon™ 1600XT or better

A Game without Dedicated Server Support

No reason to purchase this game on PC if you are interested in Multiplayer. Without dedicated server support we will not have those long lasting great community servers we all know and love. Good luck getting 10+ players in one game to have a good reliable gaming experience. More than likely you will have latency issues galore. Just look at Operation Flashpoint: Dragon Rising. No dedicated servers for that game and everyone lags like crazy since the hosting is done on the client machine.

 

MW2 petition  and sign the PC MW2 Online Petition 

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PC MW2 - where is 402 and IW?

CoD Modern Warfare 2

by FPSadmin Rudedog

While trying catch up on everything, I realized something in regards to the latest news about Infinity Ward's decision to remove dedicated servers by offering us something called IWnet

I think by now everyone has heard me say, why wasn't this information released well in advance? If it was, they could have spent this valuable time before release to educate and try and make us understand better what the benefits are to the PC community but the didn't for some strange reason.

Now fast forward to late in the week after the breaking news heard around the world. So where is the IW community manager after all this? Why isn't he spending all his time making the rounds and trying to give us as much info as he can in regards to IWnet , why not try and pacify the PC customers at this time when so close to release? If anyone cares to remember, the game is being released in stores in less then 20 days, where the hell is IW!

Where is all the PR and official detailed information in regards to IWnet? I would think you would want to spend some quality time with your PC customers. Valuable time, trying to convince them that IW knows best and to trust them. But for some strange reason IW and 402 have disappeared, when they should be blanketing the net with interviews, interaction, site visits, screen shots, trailers, movies, world tours. All tailored to this great new matchmaking experience called IWnet.

We've only received a very small write up on 402's personal blog so far. Come on, this info should be plastered on the front page of the official Call of Duty site along with all those other things I just mentioned.

If this was me, I would be blanketing this information all over the net. I would be meeting with the PC customers to try and explain my point of view on why IWnet is so much better then dedicated servers.

But at last all we have is Infinity Ward and 402 keeping very quiet about IWnet, their decision to remove dedicated servers and the one big thing I've been fighting for - communication.

Is this what we can expect once the game ships? Can we expect more of the same old same old, lack of any real interaction with the customers who where there at the beginning taking a chance with a new developer and a new franchise?

Funny even if they announced dedicated servers in a patch "sometime" after release, would you still trust them with such an important piece of the multiplayer experiences? When they have shown no real support for our platform during the development cycle leading up to release?

My question to Infinity Ward, do you really care about the PC customer?

-Rudedog

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PC Modern Warfare 2 multiplayer change incites uproar

CoD Modern Warfare 2

MW2 Gamespot UK

 

Infinity Ward community manager Fourzerotwo explains new IWNet matchmaking service, which drops dedicated servers for streamlined experience.

by Tom Magrino

 

Infinity Ward has seemingly been able to do no wrong in the lead-up to Call of Duty: Modern Warfare 2's highly anticipated November 10 launch on the Xbox 360, PlayStation 3, and PC. The game has for several months been the most preordered title in Activision's history, and analysts have floated lofty sales expectations of more than 11 million units worldwide by the end of the year.

Be that as it may, the developer did catch some flak over the weekend, after revealing on the Call of Duty-centric Bash and Slash podcast that the PC edition of the game would see dramatic changes to its online multiplayer component. Namely, community manager  "FourZeroTwo" took the lid off of IWNet, a new matchmaking service that eschews player-run dedicated servers in favor of a more structured and streamlined multiplayer experience.

Bowling's announcement was met with a swift, vitriolic reaction from the PC player base, prompting an PC MW2 Online Petition  that has thus far accrued in excess of 128,000 signatures. Now, 402 has moved to assuage fears for the PC multiplayer experience by way of a detailed rundown on his personal blog of what players can expect from the new IWNet matchmaking service.

Explaining the situation at the outset, 402 noted that "the news, by default, means no more browsing through a server list for a server with the settings/ping you want among other things, and sent shockwaves through the hardcore PC community, leading to many more questions than answers as to 'HOW' this would work, and if it would really be better for the PC community as a whole."

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Why I signed the Modern Warfare 2 dedicated server petition

CoD Modern Warfare 2

PCGAMER

Why I signed the Modern Warfare 2 dedicated server petition. And why you should, too.

by Tim Edwards

 

The news that Modern Warfare 2 will not include code for dedicated multiplayer servers, instead relying on a yet to be revealed, peer-to-peer matchmaking service called IW.net, hasn't gone down well. At the last glance, 90,000 gamers had signed a petition asking for dedicated server support to be reinstated. Those gamers are right. I've signed the same petition, and I think you should, too. Here's why.

A dedicated server is a PC usually held within a bank of computers belonging to a private company or the game's own publisher. Dedicated server hosts have been part of PC gaming for decades; I think you can attribute some of the rise of multiplayer games like Counter-Strike and Call of Duty directly to their work.

Why?

1) Dedicated server hosts are judged by their reliability. If a server crashes, or an internet connection goes down, the gamers paying to host the game will complain, and they'll start to move elsewhere. This economic motivation forces server hosts to constantly improve their hardware, their internet connection, and their management tools. Compare that to the peer-to-peer networking that Infinity Ward developers are proposing, where the quality of the game will be entirely dependant on the gamer's own home web connection.

2) Dedicated servers are fair. Want to know why that player always seems to get the drop on you when you're playing Call of Duty on Xbox 360? It might be because he's the host of the game. In combat, data has to be bounced from his console, to yours, and back again, for you to impact on the game. Meanwhile, he doesn't have to wait on the round trip - he can fire as soon as he's ready. Hosts always have an advantage in peer-to-peer networked games.

3) Dedicated servers are adaptable. We don't know the details of what InfinityWard.net will offer, but there's little chance that the tickbox customisation options usually available to players in peer-to-peer matchmaking setups can match the level of control dedicated servers offer. That can include, but not be limited to: competitive players who run their own specific rulesets, to the spectator mode mods, to machinima friendly sets, to the expanded player counts, to the custom maps. That evolution of content is key to extending a PC game's lifespan, and improving that game. Enabling the community to host the mods and maps they choose is a good thing. Entire game development businesses have been built from gamers hosting dedicated servers for popular, low key games. Guys like Splash Damage (Enemy Territory, Brink), Tripwire Interactive (Red Orchestra, Killing Floor) simply wouldn't be around were it not for gamers putting up their own cash to pay for dedicated servers.

4) Dedicated servers create community. Don't think of them as a piece of hardware. Think of them as a place. PC Gamer hosts servers for Team Fortress 2, Killing Floor, and yes, Modern Warfare. We have plenty of regulars who are looking forward to playing Modern Warfare 2 together. If we had dedicated server code, we would definitely host our own place - it's good for our readers, and it's good to create magazine loyalty. Every month, we'll join the servers to play with them. We don't have to swap friends contacts, or pray that our skill levels will broadly match. We just double click the server, and we're playing together. PC Gamer isn't alone - communities worldwide love hosting servers for their members. Peer-to-peer matchmaking stops that happening. Now, that specific group of fans simply can't play together. Even worse, without dedicated servers we can't enforce our 'don't be a dick' policy. We can't ban racist or homophobic players, nor can we appoint our own moderators to look after our community when we're not online.

Modern Warfare 2 launches in twenty days. It would be nice to see Infinity Ward demonstrate what advantages InfinityWard.net can offer as soon as possible.

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Modern Warfare 2 For PC By fourzerotwo

CoD Modern Warfare 2

Modern Warfare 2 For PC

 

On 10.20.09, 19 days before release, by fourzerotwo 

 

Related article : Why CoD Modern Warfare 2 dedicated servers are important

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