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Call of Duty 4 Multiplayer Preview by Sparks

Call of Duty 4 Archive

Sparks attended the Infinity Ward Community Event in Los Angeles.

It was on the 26th June and in total 9 CoD PC players were invited.

This small event was organized by Infinity Ward and Activision and would give some in the CoD Community (< thats all of us, the CoD players ) a preview on how CoD4 will gonna look like and which features we can expect. They viewed a Pre-Alpha build Call of Duty 4. So changes are still possible before CoD 4 gets released !

Here is what Sparks wrote about the Call of Duty 4 Multiplayer Preview :

It was all PC gameplay... rendered in DX9.

IW's Todd Alderman demoed MP.

We only saw one MP map, it was pretty big for the most part. I'd say 2 times bigger than Brecourt in terms of playable field.

From the main menu, he chose to create a Class.
Classes in multiplayer allow users to customize a setup they can easily use in multiplayer.
Todd chose his primary gun, his secondary gun, and his special grenade.
-- Primary gun has a category list (ie MG, SMG, sniper,etc...), which each then has a sub list of guns.
-- Same for secondary.
-- Special grenades includes nade, flash, and bang.

Guns and players are customizable: what scope to use, what camo to wear, etc...

He then chose three perks.
There are three drop down menus for perks.
Each list does not contain the same perks, they're all different, and you choose three (ie Last Stand).

Todd then named the class (ie Tank Support).
-- There are presets for the stock classes, which are customizable too

He went into join a server and joined the test server Quality Assurance were on. He chose his special class he made (Tank Support) and got his custom character.

Kill Cam is back.
-- Nice feature with kill cam: you can see the perks of the enemy who killed you

Throwing a nade with impact on soldier dazes them.
-- Cookable nades too

Completing challenges unlocks options for Create a class.

Killing streaks give you special upgrades in a map.
-- Radar
-- Eavesdrop
-- Air support
-- Artillery
-- etc...

There's hardcore mode, regular mode, a new mode I'm not at liberty to speak of. =o)
These are gametypes, so you have Hardcore Team Death Match, which has no HUD, crosshair, zip-zap, nothin'.

Then there's Regular Team Death Match, which had the HUD and everything you expect in a CoD game. We saw Regular mode due to there not being Hardcore in the build of the game we saw in the theater room, but the HUD wasn't even that cluttered in regular mode as seen on the Xbox MP footage.

Many TNX to Sparks for sharing his findings with us.

Sparks takes part in .MAP, a Call of Duty Mapping/Modding community.

.MAP :: Call of Duty Mapping Website:

Call of Duty 4 MP - Gametype LAST STAND

Call of Duty 4 Archive

A 'new' gametype will be added, LAST STAND (last man standing).

With Last Stand, you’ll get one last ditch effort to continue the fight before you bleed out, or take another lethal hit. When you customize your class with Last Stand, or choose a default class which has it, anytime you’re taken down, you’ll fall to the ground and instantly pull out your side arm.

While in Last Stand, you’ll be firing your side arm from the ground with one hand. Putting up one final last stand against the enemy before you bleed out, or they put one final round into you.

To give you a little glimpse into exactly what it’s like to be in Last Stand here a multiplayer screenshot.


A new function in Call of Duty 4 multiplayer will be that players are allowed to customize their online character with their own personal style of combat.

And latest news on CoD4 and Anti Cheat is.. This time there will be an ANTI CHEAT included on the day of the release.

Call of Duty 4 video and Grant Collier interview.

Call of Duty 4 Archive


A verry verry BIG screen (almost full screen) preview and interview about CoD4.

You get a good impression of how Call of Duty 4 looks like in SP mode.
But it's been confirmed MP footage will be released soon.

The 1e video is with an interview with Head of the Infinity Ward Studio, Grant Collier. He will explain all you can expect in Call of Duty 4. And offcourse plenty of in-game footage so you can judge it yourself.

Second part has interview with Mil. advisor and in-game footage.

And 3e part has interview with Lead-designer and in-game footage.

Links you can find Call of Duty Gametrailers

The pre-presentation of CoD4 in Nürnberg

Call of Duty 4 Archive

On 26th of april 2007, in Germany and for invited press only, there was a (pre) presentation of the newest CoD title: Call of Duty 4.

Today, 13th of june, the embargo 'not to write about this presentation' ended.

Next to the impressive trailers a main point was to make it absolute clear that Call of Duty: Modern Warfare is set in a FICTIVE setting. And compared to other 'modern' games, Call of Duty 4 will have a more balanced strenght of friend/enemy gameplay.

They also stated that the PC version of Call of Duty 4 can also be played with DirectX 9, so no need for a new PC for the most of us.

And FINALY! ( for being a Red Faction MP veteran, I waited for this many, many years....) with weapons of BIG caliber you can destroy walls. With small pistols you even can flatten a tire.... And more realistic explosion effects.

So hopefully we get some of the ol' RF realism back.

Nightviewers and laserpointers will be present in CoD 4 aswell.


Call of Duty 4 Modern Warfare for PC

Call of Duty 4 Archive


An official confirmation on Call of Duty 4.

Activision did give an official confirmation on the development of Call of Duty 4 for Xbox 360, PS3 and..... PC.

Call of Duty 4 Modern Warfare for PC

Modern Warfare will be created by the developer of the first two Games, Infinity Ward, and takes place in current times. This new setting has given the team a fresh sense of freedom, shedding the restraints of archaic weaponry in favour of eye-popping technology and quickly organisable strikes from air and ground.

It's based around a fictional conflict in an unnamed Middle Eastern nation that's masterminded by Warlord Zakhaev to distract Western powers from his consolidation of power in Russia. You'll join elite units as one of the first to respond to the call for help, and embark on what Infinity Ward is promising to be one of the most engrossing stories to date.

You'll hop back and forwards in time throughout the campaign, as well as change locations. Between each mission you'll see a short loading screen that will zoom out to a global view of the world before zipping back in to your new destination. And apparently it's pieced together to offer a 24-like tension.

While the on-rails cinematic gameplay is a big focus for the developer, multiplayer will also make up a large part of the game. We're promised an experience based around Call of Duty 2, only bigger and better.

"Call of Duty 4: Modern Warfare is the most intense and visceral title we've ever created," said Jason West, co-studio head and project lead at Infinity Ward. "The single-player campaign is a well paced, non-stop action experience."

"As the story unfolds, the player is introduced to new gameplay at every turn. One moment you are fast-roping from your Black Hawk helicopter after storming into the war zone with an armada of choppers, the next you are a sniper under concealment in a Ghillie suit miles behind enemy lines. And soon after you are engaging hostiles from an AC-130 gunship thousands of feet above the battlefield."


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