Friday, June 29 2007 @ 03:00 PM BST
Contributed by: Admin
Sparks attended the Infinity Ward Community Event in Los Angeles.
It was on the 26th June and in total 9 CoD PC players were invited.
This small event was organized by Infinity Ward and Activision and would give some in the CoD Community (< thats all of us, the CoD players ) a preview on how CoD4 will gonna look like and which features we can expect. They viewed a Pre-Alpha build Call of Duty 4. So changes are still possible before CoD 4 gets released !
Here is what Sparks wrote about the Call of Duty 4 Multiplayer Preview :
It was all PC gameplay... rendered in DX9.
IW's Todd Alderman demoed MP.
We only saw one MP map, it was pretty big for the most part. I'd say 2 times bigger than Brecourt in terms of playable field.
From the main menu, he chose to create a Class.
Classes in multiplayer allow users to customize a setup they can easily use in multiplayer.
Todd chose his primary gun, his secondary gun, and his special grenade.
-- Primary gun has a category list (ie MG, SMG, sniper,etc...), which each then has a sub list of guns.
-- Same for secondary.
-- Special grenades includes nade, flash, and bang.
Guns and players are customizable: what scope to use, what camo to wear, etc...
He then chose three perks.
There are three drop down menus for perks.
Each list does not contain the same perks, they're all different, and you choose three (ie Last Stand).
Todd then named the class (ie Tank Support).
-- There are presets for the stock classes, which are customizable too
He went into join a server and joined the test server Quality Assurance were on. He chose his special class he made (Tank Support) and got his custom character.
Kill Cam is back.
-- Nice feature with kill cam: you can see the perks of the enemy who killed you
Throwing a nade with impact on soldier dazes them.
-- Cookable nades too
Completing challenges unlocks options for Create a class.
Killing streaks give you special upgrades in a map.
-- Air support
There's hardcore mode, regular mode, a new mode I'm not at liberty to speak of. =o)
These are gametypes, so you have Hardcore Team Death Match, which has no HUD, crosshair, zip-zap, nothin'.
Then there's Regular Team Death Match, which had the HUD and everything you expect in a CoD game. We saw Regular mode due to there not being Hardcore in the build of the game we saw in the theater room, but the HUD wasn't even that cluttered in regular mode as seen on the Xbox MP footage.
Many TNX to Sparks for sharing his findings with us.
Sparks takes part in .MAP, a Call of Duty Mapping/Modding community.
.MAP :: Call of Duty Mapping Website: http://map.planetmedalofhonor.gamespy.com/callofduty/