Treyarch Community Day by Alex “Sparks”
Wednesday, June 25 2008 @ 10:42 PM BST

Treyarch Community Day by Alex “Sparks”

- Please remember all information mentioned regarding Call of Duty: World At War are from demo levels/footage shown to us which are subject to change in the final product. -
- Arriving At Treyarch
Upon arriving at Treyach, we were all guided to a meeting/cinema room where we were introduced to Mark Lamia (Treyarch Studio Head), Noah Heller (Activision Senior Producer), and Rich Farrelly (Treyarch Creative Director).
After a brief introduction by each, Mark Lamia began telling us about their goals with this new title. Mark said the team’s goal is to step up and create a Call of Duty like no other. He hopes they can show the community they’ve got what it takes to make a memorable game. He acknowledged that the PC community might be a little concerned since Call of Duty 3 wasn’t for the PC, but he says the team plans on interacting with and supporting the various platform communities in the future when they get their own forums up and more info on the game comes out.
Mark sounded really passionate about Call of Duty: World At War, and for the entire studio tour that followed he was with us every step of the way and answering most of the questions that came up directed at the various developers we met. If he hadn’t been introduced as the President of Treyarch I could have been easily fooled he was a Designer of some sort. It was great to see a development studio’s president not only take time out of his day to give the tour but to also know so much technical behind-the-scenes information about the game being worked on, it showed a good sig
After Mark’s speech, they loaded up Call of Duty: World At War.....









Details about CoD: World at War are now slowly emerging.








