Call of Duty World at War Weapons
Monday, November 03 2008 @ 10:39 PM GMT
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Sunday, August 01 2010 @ 12:44 AM BST
Monday, November 03 2008 @ 10:39 PM GMT
Monday, November 03 2008 @ 03:06 PM GMT

ALL about COD World at War Custom Multiplayer Maps & Downloads you can find here.
The 13 standard Call of Duty WaW Multiplayer Maps are :
Airfield, Asylum, Castle, Cliffside, Courtyard, Dome, Downfall, Hangar, Makin, Outskirts, Roundhouse, Seelow, Upheavel
Click picture for an overview of ALL standard CoD: World at War Maps.
Sunday, November 02 2008 @ 02:28 AM GMT
Friday, October 31 2008 @ 02:19 PM GMT

by Treyarch's JD
Our Zombie game mode is not part of the main story campaign – it is an entirely separate bonus mode for the next-gen versions, which will be available after our credits roll. You can play the mode solo, but I highly recommend playing it with 3 of your friends via Co-Op.
Call of Duty WaW Zombies
The mode has a fun economy system which allows you to accumulate points, which can be spent on purchasing weapon upgrades, ammunition, and opening new sections of the level to expand your fight as each wave of Zombies grow in difficulty.
I’d hate to reveal too much, and hope the video speaks for itself. I can’t wait for everyone to get their hands on this extremely addicting bonus at the end of CoD:WW, it’s going to be such a blast.
We’re bringing this trailer to the COD HQ community first – you won’t find it anywhere else until tomorrow – so please let me know what you think in the comments!
You can download the Zombie Video in HD in our Download Section.
Wednesday, October 29 2008 @ 07:14 PM GMT

by Jason Ocampo
October 29, 2008 - You may have had the chance to check out the Call of Duty: World at War multiplayer beta that's going on; if so, you've had a taste of three maps and some of what the game will deliver when it ships next month. But there's a lot more to the multiplayer suite, something we found out recently during a trip to Treyarch to play through all the maps and the new modes. In summary, World at War builds on the top-notch multiplayer delivered in last year's Call of Duty 4: Modern Warfare. This is a deeper, richer multiplayer experience.
There are basically two theaters of battle in multiplayer, in keeping with the single-player campaigns. There are the Russian-versus-German slugfests, and the Imperial Japanese-versus-Marines battles. The former feature both infantry-only and infantry-and-vehicle battles, while the latter is restricted to infantry-only. The presence of vehicles in the Eastern Front battles introduces a powerful dynamic not seen in Modern Warfare; tanks and armor are devastating, but only if used properly.
We played through all 13 of the maps found in single-player, first on team deathmatch and then to check out other new modes, such as war and capture-the-flag. Many of the modes from Modern Warfare are also here, such as headquarters and seek and destroy, as well as hardcore modes that feature friendly fire, limited interface, and no respawns.
If you played a lot of Modern Warfare multiplayer, then you're familiar with the build-a-class system and the perks that tie into it. As you play, you gain experience that lets you level up. Leveling lets you unlock new perks (basically abilities), new weapons, and new weapon upgrades. You can then customize your weapon load out and perks, but everything is balanced due to the fact that everyone can only choose a maximum of three perks. The system in World at War is almost identical to this; many of Modern Warfare's perks are here (renamed to adjust for an earlier era), but there are about a dozen new perks to play with. So the Claymore perk from Call of Duty is now the Bouncing Betty perk (that's the name of a mine). Martyrdom still lets you drop a grenade when killed. New perks include the awesome flamethrower, as well as fireproof, which is a flame-resistant suit. Toss back lets you throw back an enemy grenade just in the nick of time, every time. Gas mask protects you against the new gas grenades. Shades are sunglasses that protect you against the blinding white light of phosphorus flares.
Wednesday, October 29 2008 @ 04:04 PM GMT

You get the d3dx9_37.dll error ?
Download the .DLL March version from HERE.
or DirectX End-User Runtimes (August 2008) version HERE
Make a TEMP/NEW Folder on your Desktop and extract the downloaded file into this folder.
Use the DXSETUP to install the DirectX-stuff on your PC. And then just remove the folder.
(Doesnt work 100%)
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You get this message "Error during initialization: Unhandled exception caught" this fix should help.
1- Go to Control Panel
2- The click on "Hardware and Sound"
3- Click on "Sound"
4- Doble click on "speakers"
5- go to the Advanced tab
6- Set the default format to "24 Bit, 48000 Hz (Studio Quality)"
7- Thats it!
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Just wait for at least 5 minutes !
(seems something is wrong and PC hangs a bit when starting up. Suddenly (after at least 5 minutes) the game gets some room to start up. After that Beta runs... okish.
We will report again when an official answer is given about these errors and what to do.