Why CoD Modern Warfare 2 dedicated servers are important
Wednesday, October 21 2009 @ 12:12 AM BST


Latency
Dedicated servers are usually always provided by big game hosting companies, with massive bandwidth DSL connections. They have direct access to the internet backbone providing upload speeds in excess of 100 MBits/s. Now lets scale that back to the average user, lowest tier access to the internet with low priority connection, upload speed generally around 0.5-1.0 MBits/s. I don't know about you but that is not at all good when compared to what game server hosts provide, a 99% reduction in bandwidth. I realise this won't result in a 100 times worse connection, but it will definitly increase ping, if you are in the same state or country you will likely get a ping of 100-250 milliseconds, different state or country? 250-1000 milliseconds seems about right. This would result in awful hit registration and lag. This alone would make competitive play extremely difficult and public play very unpleasant.
Host drop out
The host of the game leaves for whatever reason, and so bang goes the game. I know IW will likely put in some feature that makes another player in the game a host, but this will most likely be not very good and may not work all the time, and in the best scenario would result in a delay in play. This is unacceptable, it disrupts and destroys gameplay and would destroy competitive play. Unless you have a poor server, the game will always be on with no disruptions.
Performance
This links in with Latency and host drop out. Big server companies pay lots of money for specialist server and networking equipment, and their sole purpose is to provide a server for you. The server they give you has one purpose alone, to host games, not host games and play them at the same time and whatever else goes on in the average PC. This will affect gameplay, if the host cannot handle hosting the game either due to poor hardware and/or poor connection, the whole game will lag (don't believe me? go play a company of heroes game against a 1 bar performance person), also RTS experience has shown that you don't even need a dodgy host to lag the game, all you need is someone with a PC that has a poor spec and it ruins the game for everyone.


















