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Call of Duty: World at War - Allied Classes for Map Pack 2

Call of Duty Console

 

Allied Classes for Map Pack 2

 

Alright Soldiers,

I'm going to be straight with you. The Axis are hammering us out there; we have widely underestimated their fighting abilities. If we don't start getting into shape, they may very well consume us. However, we are not yet losing ground. Evidence abounds of Allied soldiers on all fronts standing up to the forces against them and leading their men to victory. We must hold tight to these heroes, for they are our saviors.


The Banzai Bachelors

Excerpt from an officer's diary about his soldiers in the field:

Things sure have changed since the Great War. A lot of these kids think their time out here in the jungle is just a big game, another one of their parties from back home that they've brought out here in the battlefield. Maybe it's just a means to escape this grim reality, but there's one thing I can't deny them, and that's their heart and their guts, standing up so bravely against an enemy in foreign terrain. They've learned to steal the home advantage away from the Japanese by cutting them from their senses, blinding them in their caves with flares and then shooting down the dazzled enemies one shot at a time with pinpoint accuracy. Drinking day and night, on and off the battlefield, they utilize the previous night's bottles as weapons, laying fire to the jungle floor after blinding their victims.

Weapons Loadout
Primary Weapon: M1 Garand
Primary Grenade: Molotov *censormode*tail
Special Grenade: Signal Flares
Perk 1: Special Grenades x3
Perk 2: Shades
Perk 3: Toss Back

  • The caves of Banzai form a crucial junction between the outer sections of the map, meaning that in all game types you can expect a lot of traffic within them. Use Signal Flares to blind and distract enemy soldiers and then pepper them with bullets as the Shades perk keeps the light from your eyes.
  • Enemies tend to panic when a bright flash of light explodes nearby. Toss Back ensures that grenades thrown in your direction don't blow up in your hand.
  • Banzai is designed with both short and long range environments, and it's unrealistic to remain in the caves when the situation calls for you to be out in the field. Equip the M1 Garand for high accuracy in the outdoors; it's rate of fire will still allow sharp players to tag multiple enemies after blinding them with a signal flare.


The Sub Pens Saint

Radio transmission from our forces in the Pacific:

The tight corners and high action in the Japanese submarine pens have wrecked the nerves of many soldiers. The enemy fiercely defends their territory, blasting back our men's advance with an onslaught of explosives and machine gun fire, but we're determined to beat them at their game of cat and mouse. A sole hero has risen up to the occasion to help us beat back the Imperial Army. Our hero is both silent and quick, cautious to avoid unnecessary fire while equipped to engage in ferocious attacks. Trained to be accurate in a pinch, our angel is rarely caught off guard when turning a corner. In locations with dense enemy movement, the Saint's smoke bombs obscures vision, allowing for an offense under the massive smoke screen, or in the case of an enemy plane, a quick getaway.

Weapons Loadout
Primary Weapon: Thompson w/ Silencer
Primary Grenade: Fragmentation Grenade
Special Grenade: Smoke Grenade
Perk 1: Bomb Squad
Perk 2: Sleight of Hand
Perk 3: Steady Aim

  • Experienced players will often wait for you to run low on ammo, launching an attack at the moment you're forced to reload, leaving you defenseless and defeated. Sleight of Hand significantly cuts your downtime and in longer firefights ensures that you can keep up a steady rate of fire.
  • The sharp corners of Sub Pens present the enemy plenty of ripe locations for their Bouncing Betties. With Steady Aim and Sleight of Hand, mobile tactics are preferred to stationary ones, and Bomb Squad helps keep you from losing your legs while running from one location to another.
  • With Sleight of Hand, you'll find that your ammo reserves deplete rather quickly. Keep an eye out for enemy weapons to prevent getting caught in a corner with nothing but your pistol. Just make sure the area is clear before running ahead and picking something up.

The Corrosion Condemner

Interception of a German radio transmission on the eastern lines:

The Russians have gone mad with anger as we push further eastward into their homeland. They fight with the ferocity of demons and the liquor in their veins keeps the freezing air from numbing their trigger finger. With an iron will, they fight until their very last breath, resisting our offensive with every ounce of strength. The men are beginning to talk rumors of a juggernaut in their midst, a soldier so bloodthirsty and battle hardened that our ammunition seems to have no effect, only fueling his rage until he either kills every last one of us or dies trying. This is going to be a very long winter.

Weapons Loadout
Primary Weapon: PPSh-41 w/ Drum Magazine
Primary Grenade: Molotov *censormode*tail
Special Grenade: Tabun Gas Grenade Perk 1: Primary Grenades x2
Perk 2: Juggernaut
Perk 3: Second Chance

  • With Juggernaut and Second Chance equipped, your enemies will become furious in their attempts to take you down. This character is perfectly suited toward a defensive role in games like Domination and Capture the Flag.
  • The PPSh-41, with its extreme rate of fire, is great for tagging enemies around corners before they have the chance to return fire.
  • An additional Molotov *censormode*tail, in addition to your Tabun Gas Grenade, provides wonderful defensive aid in that they can cut off potential entryways for invading soldiers.
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More Modern Warfare 2 Wii rumors

Call of Duty Console

by Austin

Ever since the game’s announcement, many rumors have circulated about a possible Wii version of Modern Warfare 2, much in the same way that Call of Duty: World at War was ported to Wii. Listings on Amazon-esque websites, as well as various comments from gaming outlets regarding the game are just the start of the rumors, it seems, as Australian game store JB Hifi has an entire section dedicated to the pre-orders of Modern Warfare 2 for Wii, including a custom made pre-order box art for the supposed game.

Modern Warfare 2 Wii?

Not only is the box art present, but the store is actually accepting pre-orders for the game itself, further reinforcing the idea that it is indeed coming. In addition, there have been reports of other, smaller gaming outlets taking pre-orders for the game, which serves as a focal point for the Wii-owning hopefuls.

The chances of a Wii version of Modern Warfare 2 coming out are pretty high at this point, and even neglecting the pre-orders, there isn’t much of a reason for Activision not to release one. World at War sold well on Wii, and it is likely that (if they improve their late ad campaign strategy) that Modern Warfare 2 would do the same.

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4th of July = Double-XP CoD World at War

Call of Duty Console

To celebrate Independence Day here in the US (aka July 4th) we have decided to run Double-XP next weekend. It will begin July 3rd @ 10:00AM PST, and end July 6th @ 10:00AM PST. This will be for the Xbox 360, PS3, Wii, and PC and of course this Double-XP is available worldwide!

Also taking place July 3rd at 10:00AM PST will be a playlist update, where we will be incorporating the Map Pack 2 maps into the main Core and Hardcore rotations; don’t worry, the Map Pack playlist will remain open for those of you looking to get your fix of the Map Pack 2 maps exclusively.

Also recall this weekend we have our first ever Weekend Warrior Challenge for which US-based Xbox 360 players can participate. Registration has now closed, but not to worry – we’ll be running more of these in the future. If you have signed up already, however, be sure to check for updated rules / time slots.

The PS3 Weekend Warrior challenge takes place next weekend

mapmodnews.com

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CoD World at War Map Pack 2 Overhead Schematics

Call of Duty Console

The report of battle nears with the upcoming June release of CoD WaW Map Pack 2.

Our more astute soldiers have no doubt already studied the gameplay videos of Sub Pens, Banzai, and Corrosion floating out there on your favorite gaming sites.

Because mastery over the battlefield is essential to survival, we implore you to study the overhead map schematics below in order to reap the most tactical benefit over your opponents when the battle commences.


Sub Pens

At first glance of this battlefield, we can see that there’s going to be a lot of heavy close quarters combat. As cautious soldiers tend to avoid open spaces, you can be sure that the corner interiors will see lots of traffic. Automatic weapons will rule in these locations, but fast and accurate rifleman will undoubtedly cover the entryways in anticipation of enemies running in and out.

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Call of Duty World at War Videos Mappack 2

Call of Duty Console

by JD_2020

Call of Duty World at War Preview Videos Mappack 2

Release June 2009 - PS3 & Xbox

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Wrong CoD WaW Mappack 1 sold in European Playstation Store

Call of Duty Console

Instead of the correct Map Pack (the one with the BLES-00537 id), European players can receive the English pack (BLES-00534) !

Wrong CoD WaW Mappack 1 sold in European Playstation Store !!Check your BLES code ! Can be found back of your game manual.  White, quite small.

Most Europeans have BLES-00537 id.  You need same BLES id Mappack.

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Call of Duty: World at War - First game add-on for the Xbox LIVE®

Call of Duty Console

Article by Ryan Treit

The first game add-on for Call of Duty: World at War, Map Pack 1, includes three multiplayer maps and one brand new Nazi Zombies level.

 

Call of Duty®: World at War developer Treyarch has been hard at work crafting its first game add-on for the Xbox LIVE® favorite. Now, at last, Map Pack 1 is reality, available for download on Xbox LIVE Marketplace.

Map Pack 1 weighs in with three multiplayer maps: the dusky hued, city-ablaze Nightfire, the subterranean Station, and the outdoor, Pacific Campaign inspired Knee Deep. Also on tap is a brand new, heavily upgraded Nazi Zombies map entitled Verrückt.

Nightfire.

Nightfire.

Nightfire

Eager to try their hand at another nighttime map, Treyarch drew inspiration for Nightfire from the idea of a multiplayer match playing out in the heart of a burning city. This provides for some outstanding visuals, and at the same time, it solves a problem common to dimly lit maps. The liberal use of fire sheds enough light that identifying enemies is a pleasure, however, the tactically minded player can still find and use pockets of darkness to camouflage their presence and so get the drop on the enemy.

Queue up the Call of Duty: World at War
Map Pack 1 for download now.

In terms of gameplay, Nightfire offers equal parts indoor and outdoor environments as you scramble across broken streets and through shattered buildings. This setup makes Nightfire ideal for a game type like Sabotage, where defensible positions are to be had, but also where the several points of entry for each objective location makes launching an offensive feasible.

Station.

Station.

Station

Inspired by the subway sequence from the Campaign's Eviction level, Station takes place in a bombed-out subway station.

Design-wise, Station sports an almost entirely symmetrical design with the long, relatively thin subway corridor making up the bulk of the environment. There are also two flanking paths in the form of corridors that split off the tunnel on either side, leading each team closer to the other's spawn point.

Tactical placement can offer lengthy line-of-sight up and down each side of the tunnel, but equally strategic use of the train cars breaks up that advantage, while offering tightly focused, more easily defendable fields of fire of their own.

Station's enormous debris pile in the middle of the tunnel also makes it ideal for Capture the Flag, as each team fights for supremacy king-of-the-hill style to gain control of the spot, and then grab hold of the flag for safe delivery. The train cars and flanking paths make securing and scoring the flag an exercise in tactical movement.

Knee Deep.

Knee Deep.

Knee Deep

Knee Deep takes its cue from the game's much lauded Pacific Campaign, and appropriately, it is an entirely outdoor map. With wide swathes of long grass, rice paddies, and swamps, Knee Deep is riddled with opportunities to conceal your movement. This map also offers an incredibly wide variety of paths to common locations, so careful exploration is well rewarded.

However, while largely an outdoor map, the various huts and structures help to break up line-of-sight, making Knee Deep more of a mid-range combat map than you would initially think.

Perhaps Knee Deep's most interesting design choice is the U-shaped pathway that extends around its borders, culminating in a central bridge. This unique curved design adds a whole new dimension to the normally linear War game type.

Verrückt.

Verrückt.

Nazi Zombies' Verrückt

Treyarch couldn't know just how popular their Nazi Zombies mode would prove prior to launch, but the rabidly enthusiastic response from the community helped birth Verrückt, the brand new Nazi Zombies map.

Verrückt takes place in a gruesome, abandoned sanatorium where the rooms and grisly instruments beg the question "What the heck was going on here?" It's also substantially larger than the original Nazi Zombies map, and while the new digs are impressive on their own, it's the tweaks to the game mode that really pushes Verrückt to new undead heights. For example:

  • Zombie variance: No longer can you count on every zombie behaving in the same shuffling, arms-outstretched manner. Indeed, sprinting zombies have been added to the mix for greater variety, and of course, increased challenge.
  • Perks-A-Cola: World at War multiplayer Perks make their way into Nazi Zombies by way of Perks-A-Cola machines, which dispense Perks unique to each machine. For example, the Juggernog machine grants instant access to the Juggernaut Perk, allowing you to take more damage.
  • Trap time: Should you survive long enough in Verrückt to make your way to the asylum's power station, you can trigger the juice to light up the building, and activate some deadly electrified traps to help you stave off the undead threat.

With Nightfire's fire-based lighting and indoor/outside mix, Station's frantic symmetry, Knee Deep's outdoor variety and discoverable paths, and Verrückt's new take on the much-loved Nazi Zombie game type, the Call of Duty: World at War Map Pack 1 delivers both variety and polish. Queue up Map Pack 1 for download from Xbox LIVE Marketplace now.

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