Thursday, November 17 2011 @ 10:51 PM GMT
Contributed by: VRANDAS
by Brian Crecente for Kotaku
A week after the tremendously successful release of Call of Duty: Modern Warfare 3, a game that more than 6.5 million people picked up on the first day, the massive community-driven, stat-tracking element of the game remains unstable at best.
Call of Duty: Elite was meant to herald a new era for the annual Activision military shooter, one that saw the increasingly diverse group of players spending even more of their time thinking about and playing the game. But problems have plagued the free and premium versions of the service since its launch.
The latest update, which hit the status site for Elite few nights back, talks about making key improvements including to the stability of the console app and website. But neither are yet working at 100 percent.
So one week later, Activision continues to work at increasing the number of users who can access the service simultaneously.
The entire letter from Activision : read more
The fact that a company so used to dealing with the launch of a game as popular as Call of Duty would suffer this sort of breakdown is surprising. That Activision is joined at the hip with Blizzard, a company that runs one of the most efficient game server networks in the world, and still ran into this problem is ludicrous.