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Monday, August 21 2017 @ 04:45 PM BST

With Call of Duty: Black Ops 2 comes DirectX 11

Call of Duty Black Ops 2

by Vrandas

Gamedeveloper Treyarch has dedicated PC platform team, with still many who worked on the PC version of Call of Duty: World at War and the first CoD: Black Ops. And they have re-engineered the Call of Duty game-engine so that the PC version of Black Ops 2 will use the power of DirectX 11.  Finally !

Studiohead Mark Lamia : “We’ve worked on our graphics system, the game looks phenomenal on the PC.”  

He also noted. “We’ve been working on our anti-cheat systems. We really wanna protect the integrity of the experience that people have online.” 

But we have been told this, before every release in the past 6 years now, since IWNet was introduced. So it's hard to believe that with Black Ops 2 those stupid hacked lobbies are a thing of the past...

The full Video Interview with Mark Lamia  >>

 

Article just after the release of Modern Warfare 3 : How is CoD: Modern Warfare 3 PC handling anti-cheat ?

More CoD Black Ops 2 Videos here.

CoD Black Ops 2 Multiplayer - a much bigger Zombies Mode

Call of Duty Black Ops 2

Treyarch talks about bringing Call of Duty: Black Ops 2's Multiplayer back to the basics and hints at a much bigger zombies mode, including competitive game modes.

Though Black Ops 2 multiplayer details are scarce at the moment, the latest issue of the Official Xbox Magazine revealed some aspects of Treyarch’s philosophy behind their plans to innovate when it comes to the multiplayer. It can be tough to stray from the current winning multiplayer formula that millions of CoD fans have come to know and love, but Treyarch seems bent on “challenging some long held assumptions,” according to OXM.

 

CoD Black Ops II Multiplayer - a much bigger zombies mode

 

Treyarch explains that this time around, the multiplayer is being “stripped back to the core,” most likely meaning that they are going to be building the multiplayer from the ground up, rather than adding on to what is already established – a risky move that could pay off and be exactly what the franchise needs. Additionally, Treyarch wants to make sure that Black Ops 2’s multiplayer is welcoming to veterans, new players and everyone in between.

Lead Multiplayer Gameplay Designer at Treyarch David Vonderhaar recently also hinted at brand new knifing system that could make its way to Black Ops 2’s multiplayer.

We recently learned that Zombies was getting an overhaul by adopting Black Ops 2’s multiplayer engine, as well as adding brand new game modes and 8-player co-op, but Treyarch also hinted at larger maps and some form of competitive play in this issue of OXM. They also boasted the fact that Zombies will be a fully-fledged game mode this time around, rather than a mini-game add-on.

Call of Duty Black Ops 2 and the Female Concept

Call of Duty Black Ops 2

by Claire Claws

Being a female gamester myself, I love the presence of women in Call of Duty: Black Ops 2

Finally we get some female CoD characters; in the Single Player story that is, playable female characters in Multiplayer is still undecided.

One female BO2 character is already used for the Black Ops 2 Promo Campaign; so now I expect that the 2014 Treyarch title will have posters for the female Call of Duty players as well...

Call of Duty - Sex Sells...

Treyarch adds a new, open-ended game-mode to CoD Black Ops 2

Call of Duty Black Ops 2

by Kirk Hamilton

Call of Duty: Black Ops 2’s ‘Strike Force’ Mode adds a Branching Narrative with a Tactical Twist...

Every past Call of Duty game has featured a rigidly linear single-player campaign. They've gotten shorter and shorter as the years have gone by, too—the last few games have featured campaigns that have lasted merely 4-6 hours.

Treyarch is aiming to change that with Black Ops 2I with the inclusion of "Strike Force," a new, open-ended game-mode that's folded into the single-player campaign.

Call of Duty: Black Ops 2’s ‘Strike Force’ Mode

 

In the game's story, it's 2025. There is a cold war going on between China and the United States. In addition to the timeline-hopping story of Alex and David Mason and Frank Woods, Black Ops II's story will feature several points during which the player is given a number of different operations to undertake.

"You'll get to these points in the campaign," said Treyarch head Mark Lamia. "There'll be these hotspots around the world, as you'd expect in a cold war. And you'll get your intel drop on them and JSOC will come to you and say 'Here's what's going on. We need to drop a black ops team in. Which mission are you gonna assign your team to."

"You'll choose a mission, and that is actually a branch for the story, and the structure of the campaign." According to Lamia, if you die, that won't end the game but rather will be included as a part of the story—your characters are disposable, though the high-level narrative will (allegedly) play out differently depending on how you do in the missions. It's not clear whether the effects will be story-only or whether they'll actually have an affect on the gameplay or settings of missions in the rest of the game.

(I got the impression that the actual missions will still feel fairly separate from the Strike Force missions, and that the non-game parts of the story will be the only parts that are affected. But that's just the sense I got.)

Call of Duty: Black Ops 2 First Screenshots

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