Friday, March 05 2010 @ 03:11 AM GMT
Contributed by: Admin
Dedicated servers. A robust server browser. A levelling system that caters to more nuanced play-styles as it unlocks new items, but one that never provides an unfair advantage. Nigh-fully destructible environments – a feature that’s never reduced to a gimmick – make for dynamic engagements that unfold differently every time. Unparalleled audio. Balanced multiplayer maps that never favour particular classes.
No prone, no hold-to zoom, no toggle crouch, health not displayed in user interface. These are significant oversights.
The singleplayer campaign’s easy wit and fantastical action premise is a breath of fresh air amidst a clot of competitors who take modern combat so very seriously with their “pu##y-ass heartbeat monitors.” The multiplayer maps are varied, finely balanced and played on dedicated servers. It’s almost everything we want in a PC shooter. DICE’s latest instalment in the Battlefield series sets the bar – we just wish there were more developers trying to surpass it.
Even now, the internet ionises as gamers prepare to take sides in what will no doubt be a forum-flaming battle of rampant fanboyism. Be assured: digital faeces will be flung; someone will say “no u”; moderators will stay up late wearily wading through the yapping and the dung as if they were the proprietors of a Chihuahua kennel with global reach. But when it comes to the PC, there is no elephant in the room. Last year’s woefully disappointing console port of Call of Duty: Modern Warfare 2 to the PC bears no comparison to DICE’s latest instalment in the Battlefield series.
A standout success on Xbox 360 and PlayStation 3, Modern Warfare 2 barely scrapped the grade on PC. A disjointed singleplayer campaign, accompanied by an online matchmaking service that usually saw Kiwi gamers pinged by banana bullets as they dared to compete in games hosted in the US, made for an experience better forgotten.