Wednesday, October 29 2008 @ 08:14 PM GMT
Contributed by: Admin
by Jason Ocampo
New perks, vehicles, and flamethrowers, oh my! We play through World at War's multiplayer.
October 29, 2008 - You may have had the chance to check out the Call of Duty: World at War multiplayer beta that's going on; if so, you've had a taste of three maps and some of what the game will deliver when it ships next month. But there's a lot more to the multiplayer suite, something we found out recently during a trip to Treyarch to play through all the maps and the new modes. In summary, World at War builds on the top-notch multiplayer delivered in last year's Call of Duty 4: Modern Warfare. This is a deeper, richer multiplayer experience.
There are basically two theaters of battle in multiplayer, in keeping with the single-player campaigns. There are the Russian-versus-German slugfests, and the Imperial Japanese-versus-Marines battles. The former feature both infantry-only and infantry-and-vehicle battles, while the latter is restricted to infantry-only. The presence of vehicles in the Eastern Front battles introduces a powerful dynamic not seen in Modern Warfare; tanks and armor are devastating, but only if used properly.
We played through all 13 of the maps found in single-player, first on team deathmatch and then to check out other new modes, such as war and capture-the-flag. Many of the modes from Modern Warfare are also here, such as headquarters and seek and destroy, as well as hardcore modes that feature friendly fire, limited interface, and no respawns.
If you played a lot of Modern Warfare multiplayer, then you're familiar with the build-a-class system and the perks that tie into it. As you play, you gain experience that lets you level up. Leveling lets you unlock new perks (basically abilities), new weapons, and new weapon upgrades. You can then customize your weapon load out and perks, but everything is balanced due to the fact that everyone can only choose a maximum of three perks. The system in World at War is almost identical to this; many of Modern Warfare's perks are here (renamed to adjust for an earlier era), but there are about a dozen new perks to play with. So the Claymore perk from Call of Duty is now the Bouncing Betty perk (that's the name of a mine). Martyrdom still lets you drop a grenade when killed. New perks include the awesome flamethrower, as well as fireproof, which is a flame-resistant suit. Toss back lets you throw back an enemy grenade just in the nick of time, every time. Gas mask protects you against the new gas grenades. Shades are sunglasses that protect you against the blinding white light of phosphorus flares.