Call of Duty: Modern Warfare 2 got released with a lot of errors and glitches. Infinity Ward’s latest title has been plagued by numerous online glitches, all of which have proven to hamper the game’s multiplayer. With today’s patch however, we might be one step closer to something, well, better.
In the US PlayStation Blog post of the upcoming Modern Warfare 2 Stimulus Package DLC, Infinity Ward’s Robert Bowling announced that the patch that will coincide with the DLC will include fixes on some problematic glitches.
Included in the patch you’ll download today will be the fix for the Pavelow Killstreak so it correctly counts towards your next killstreak, as well as a fix for Elevator glitches, and XP hacks among other things!
May 4th, 2010 - These are the changes with the new 1.10 patch
* Fix so Pavelow correctly counts towards future killstreaks
* Matchmaking Improvements
* Allow ability for host to kick players from Private Matches
* Improved Party Stability
* Prevent “elevator” glitches
* Prevent players getting into geo
* Prevent XP hacks (negative or positive)
* One Man Army Tweaks
* Team Tactical
Modern Warfare 2's first DLC pack, Stimulus Package, hits today on PlayStation Network.
Even a very respected gaming website, Gamasutra recently wrote; "West and Zampella developed two of the most successful video games in history – Call of Duty and Modern Warfare – at the Infinity Ward studio, a company they co-founded in 2001. After its acquisition by Activision in November 2003, West and Zampella served as president/game director and CEO, respectively."
Now watch Grant Collier, President of Infinity Ward till 2008 and, as IW's spokesperson, talk about his CoD4 Modern Warfare and his CoD PC community.
Collier : We actually wanted COD1 to be Modern Warfare! And then Activision said, "Well, you just did a really good job for EA with Medal of Honor: Allied Assault, so why don't you make a World War II shooter for us?" So we were like "OK, we'll do that, you guys helped us out!".
So we made COD1. Then we said that next thing we wanted to make will be a Modern Warfare shooter. And they were like, "Well... You know COD1 got eighty game of the year awards; it's successful and we'd like a sequel !!"
And we were like, "But you have told us we could do a Modern Warfare!" And they're like, "OK, how about we give you COD2 for Xbox 360? Microsoft doesn't have a Halo for it's xbox 360 launch, and they want a really strong first person shooter. And they want it to be COD2". So we said alright, and there were a lot of ideas we didn't do in COD1 anyway. So sure, "but after that, we're going to do Modern Warfare".
COD2 went on to achieve great attach rate and was the top played game on Xbox Live for 14 months. Now we really want to make Modern Warfare. And still, they wanted another WWII sequel! We said we would not do another one; this Modern Warfare is what we want to do, and what we've always wanted to do. So they agreed, and they had Treyarch do Call of Duty 3. But I don't think we short-handed COD1 or COD2.
(Well they did. The CoD2 PC version lacked a few key features; like an "out of the box" anti-cheat ! And so Grant Collier makes sure the PC community gets wooed with his personal attention and assuring Infinity Ward will do it right this time. See above video. )
So Studio co-founders Grant Collier, Jason West and Vince Zampella took a risk, moving the popular CoD WW2 series into contemporary times with "Call of Duty 4: Modern Warfare," and sold more than 10 million units, making it a best selling action title and one the biggest games worldwide in 2007.
But at the beginning of 2008 Grant Collier accepted a job at Activision Blizzard's Headquarters.
And in March 2008, Activision negotiated with Zampella and West and induced them to take on a Modern Warfare sequel. Activision offered them more money. They extended their contracts through 2011. Zampella and West promised to deliver Call of Duty: Modern Warfare 2 in November 2009. Fourzerotwo was already hired to become IW's community manager.
Why West & Zampella don't mention Grant Collier as co-developer of the original Call of Duty and Modern Warfare title is a mystery to us. And when Collier got to work for Activision in 2008; did he give up any rights on Call of Duty and Modern Warfare royalties, if any ?
SANTA MONICA, Calif., April 30, 2010 /PRNewswire via COMTEX News Network/ — DECLASSIFIED: Prepare for the follow-up to the biggest entertainment launch in history: on November 9th Call of Duty(R): Black Ops(TM) will introduce fans to the elite world of Black Ops. Activision Publishing, Inc. (Nasdaq: ATVI) and award-winning developer Treyarch will take players behind enemy lines in an entirely new chapter in the groundbreaking and record-setting, No. 1 first-person action series of all-time.
“We can’t wait for our community to experience Call of Duty: Black Ops,” said Mark Lamia, Studio Head for Treyarch. “We have focused our entire studio on this game, with dedicated multiplayer, single-player and co-op teams creating the most intense, gripping and riveting experience possible for our fans on all fronts.”
Dedicated Multiplayer ??? After the Modern Warfare 2 Horror of NO DEDICATED SERVERS we need to be sure...
What was it... ? Only 3 weeks before the MW2 release and only because Fourzerotwo was so pooped, after two weeks of MW2 PROMO touring in Europe, that we found out that the PC version of CoD Modern Warfare 2 would not have dedicated servers.
And, as feared, never before a CoD title had so much multiplayer problems as MW2. Hackers ruined the ranking, STEAM and IWNet ruined the connection, VAC gave us x-times more cheaters and forced playing on a budget-PC-host at the other end of the world re-invented 200+ lag.
Now that we've seen the teaser video, know the title and saw some locations....
Does Call of Duty: Black Ops come with:
Public Server Files
Do we really have to wait months before they tell the basic game details ?