Thursday, June 10 2010 @ 02:27 PM UTC
< Josh Olin aka JD_2020
An other interview with Josh Olin/JD_2020 from Game Developer Treyarch....
Following the original Call of Duty 4 - Modern Warfare was challenging, but Treyarch's 2008 hit CoD World at War more than doubled the week one sales of its predecessor and has gone on to sell over 11 million units worldwide.
With such a triumph under its belt, the pressure is on for Treyarch to shine again with this year’s Call of Duty outing, Black Ops.
Most of the pressure on the developer comes from within. The team has been pushing itself to deliver a title worthy of the Call of Duty brand that also redefines what consumers can expect from the multi-million selling series.
“We’re always trying to make the best game we can possibly make, and Black Ops really is the best title Treyarch has ever created. Modern Warfare 2 was an extremely successful entertainment launch, and yeah it ratcheted the bar up for us. But every Call of Duty has done the same for the ones that follow it, so we’re just ratcheting up that bar one step further. It motivates us to do better work, and our focus has always been on doing the best work we can, as well as pleasing the fans. It’s a huge game. It’s got an epic, deep single-player campaign, an awesome dedicated co-operative mode and an extremely deep and rich multiplayer mode.” says Josh Olin, the community manager from Treyarch.
“There’s a lot of great competition,” Olin concedes. “But Black Ops is going to stand out in true Call of Duty fashion. People generally identify Call of Duty as a leading franchise for shooters in general, they see them as really well produced titles. When they see Black Ops, they’re going to see a really well-wrapped product and I think it’s going to exceed their expectations.”
Another advantage Black Ops has going for it is its rarely-visited setting. With the battlefields of World War II and more contemporary conflicts, the newest Call of Duty puts players on the frontlines of the Cold War.
Olin: “The Cold War is something that hasn’t really been done in the Call of Duty series – or games in general for that matter. A lot of people have this misconception about the Cold War being just that: a cold war. They believe there was no conflict. But while we were researching this, we began to learn about these deniable operations that black ops teams would go on all around the world. We discovered these stories of key missions that struck us as fascinating gameplay possibilities, and Call of Duty: Black Ops will really capture that really awesome, intense black operations spirit of the Cold War.”
Early rumours surrounding the seventh entry in the Call of Duty series suggested that Black Ops would be set in Vietnam, and while the war-torn Asian land will be present, the Cold War theme also allows Treyarch to incorporate other exotic locales.
Consumers can expect to traipse through the likes of Cuba, South America, the Arctic and Russia, making Black Ops potentially the most geographically varied Call of Duty to date. But the chosen conflict doesn’t only affect the aesthetics.
By putting gamers in charge of a covert operations team, Treyarch has opened the gameplay to new styles. While Olin assures that fans that they’ll still have the intense battles and action-packed sequences the series is known for, they can also tackle each mission more strategically this time around.
Olin: “It’s going to be very well paced with the covert black operations theme and we can really build the tension, so gamers understand what’s on the line: they can’t be discovered or missions will be compromised. But then in true Call of Duty fashion, if an alarm is tripped they’re going to have a much more explosive battle on their hands and it will be more familiar for a Call of Duty player. The important thing is that they can play missions in two different ways: they can take the stealthy route or the run and gun, explosive approach. This variety that we’re going for is not only going to immerse players in the story that we’re trying to tell, but it’s also going to allow for a great replayability in the single-player mode.”