iRcon - Game Server Rcon Control for the iPhone & iPod
Saturday, August 21 2010 @ 01:47 AM BST
Welcome to CoD MapModNews
Friday, September 10 2010 @ 08:47 PM BST
Saturday, August 21 2010 @ 01:47 AM BST
Wednesday, October 21 2009 @ 12:12 AM BST


Latency
Dedicated servers are usually always provided by big game hosting companies, with massive bandwidth DSL connections. They have direct access to the internet backbone providing upload speeds in excess of 100 MBits/s. Now lets scale that back to the average user, lowest tier access to the internet with low priority connection, upload speed generally around 0.5-1.0 MBits/s. I don't know about you but that is not at all good when compared to what game server hosts provide, a 99% reduction in bandwidth. I realise this won't result in a 100 times worse connection, but it will definitly increase ping, if you are in the same state or country you will likely get a ping of 100-250 milliseconds, different state or country? 250-1000 milliseconds seems about right. This would result in awful hit registration and lag. This alone would make competitive play extremely difficult and public play very unpleasant.
Host drop out
The host of the game leaves for whatever reason, and so bang goes the game. I know IW will likely put in some feature that makes another player in the game a host, but this will most likely be not very good and may not work all the time, and in the best scenario would result in a delay in play. This is unacceptable, it disrupts and destroys gameplay and would destroy competitive play. Unless you have a poor server, the game will always be on with no disruptions.
Performance
This links in with Latency and host drop out. Big server companies pay lots of money for specialist server and networking equipment, and their sole purpose is to provide a server for you. The server they give you has one purpose alone, to host games, not host games and play them at the same time and whatever else goes on in the average PC. This will affect gameplay, if the host cannot handle hosting the game either due to poor hardware and/or poor connection, the whole game will lag (don't believe me? go play a company of heroes game against a 1 bar performance person), also RTS experience has shown that you don't even need a dodgy host to lag the game, all you need is someone with a PC that has a poor spec and it ruins the game for everyone.
Saturday, March 21 2009 @ 03:34 PM GMT

The only thing you need to do is set up the server same as when using a mod.
How does this work ?
In the root WaW folder on your server you create 2 new folders and and call those 'mods' and 'usermaps'.
In de mods folder you create a new folder with a name you want to use. Say... 'Xclan'.
Transfer the server.cfg from the main folder into this Xclan folder.
In this Xclan folder you also put the map.iwds from all custom maps you want to use.
In the usermapsfolder you put the name-map folder with map.ff files from all custom maps you want to use.
The only thing you need to do now is tell the WAW server to look for/use the server.cfg in the mods folder.
A server-start short cut looks like this :
x:-CoDWaW-CoDWaWmp.exe +set dedicated 2 +set net_ip xxxx +set net_port 28960 +set fs_localAppData "x:-CoDWaW" +set fs_game mods/Xclan +exec server.cfg +map_rotate
(The +set fs_localAppData is the new part introduced with WaW.)
Have fun.
Saturday, March 07 2009 @ 01:58 AM GMT
Tuesday, March 03 2009 @ 04:24 PM GMT

This is just a replacement Linux binary. You need a 1.2 Linux server already set up to use it. Just unpack and overwrite the codwaw_lnxded-bin file.
Please don't nag Activision or Treyarch about this build, they graciously let me bypass QA to get it out to you asap. As such, you run this binary at your own risk.
This fixes the mod.ff problems, and the DemonWare spam. These fixes will be rolled into the next official release, so you'll only need this for a pristine 1.2 server.
Bug reports go to https://bugzilla.icculus.org. Rock out.
-- ryan
Saturday, February 28 2009 @ 06:08 PM GMT
Map Pictures in various sizes. List of all maps included:
|
mp_78kitchen.jpg |
mp_78_stheathan.jpg |
Tuesday, February 24 2009 @ 12:54 PM GMT

AGrcon is an evolution of ModernRcon v0.8. Those of you familiar with ModernRcon will immediately recognize the easy-to-use and feature-rich user interface AGrcon inherits.

The most important distinction AGrcon currently has from its predecessor is the added Call of Duty: World at War support. Now, server admins of both CoD4 and/or CoD:WaW PC servers can remotely control their servers from anywhere in the world!
Download AGrcon Installer
AGrcon 1.0 Features: read more