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Friday, September 03 2010 @ 07:56 AM BST

Bulletworm's PAM 4.02 for CoD Leagues

Call of Duty 4 Archive

by bulletworm

I have delivered PAM4.02 into League Admin hands Tuesday night (nov.4). That essentially means that unless some serious bugs are found, that it SHOULD release to the general public in about a week. From that point, the fate of PAM4 will likely rest in what CoD4 competition does after CoD:WW's release.

I have actually already started scripting PAM:WW, and I am hoping to get something out relatively quick in the form of a public alpha. Still can't say when that will be and it will partly depend on if the retail game ships with the mod tools.
 

PAM4.02 Minor Release
Bug Fixes:
- Weapon Limit issue at halftime is fixed
- Timeout/bomb defuse bug is fixed
- Stock Bug Fix: Sabotage Overtime Scoring bug fixed when bomb explodes AFTER all of the defusing team has already died

New:
- Removed obsolete security method since .ff files are no longer secure and moved all files possible to the IWD file
- Created a new and better Security system. This will be the most secure version of PAM ever (at least as far as server side script cheating). It will require a step not unlike checking players PB Guid, only easier.
- Patch maps can now have the effects removed (Killhouse does NOT work)
- New IWD file security system will list the loaded IWD files on the server (even server side only IWD files) and show if the devmap is currently running on the server.
- New options for bullet penetration issues. Bullet Penetration can be turned OFF, or you can set a multiplier for the amount of damage given by bullet penetration.

Promod (Raf1) advances implemented in some form:
- Can disable the auto-aiming capability of the melee attack
- Ability for a player to drop the bomb if playing without multibomb on
- There is an option to have the server automatically configure the clients' dvars for potentially higher FPS and ping values. The downside being that it takes some of the "pretty" out of the game.
- Ability to turn off the player's head bobbing motion

Dvar details see Read More




New Dvars:
pam_allow_bullet_penetration [1/0] //This determines if bullets are allowed to pass through walls or not

pam_penetration_multiplier [0.0/2.0] //This number is multiplied by the amount of damage done by bullets penetrating a wall before hitting a player. 1.0 is stock (which means stock damage) .9 = 90% damage 1.1 = 110% damage

pam_sd_allow_bomb_drop [1/0] //If multibomb is off, this will add a menu option in the PAM4 menu to drop the bomb if a player is carrying it

pam_automelee_enable [1/0] //This can turn off the stock auto-aim function of the melee attack

pam_allow_headbob [1/0] //This can turn off the simulated player head bobbing that occurs while the player is moving around

promod_performance_boost_enabled [1/0] //This forces a number of client side dvars in an attempt to increase FPS and lower ping. These dvars are STUCK with that player even after he leaves the server, so below is a list of the effected dvars:
r_desaturation 0
r_specularcolorscale 0
r_normalmap 0
r_smc_enable 0
r_multigpu 1
r_distortion 0
sc_enable 0
sm_enable 0
r_dlight_limit 0
dynent_active 0
snaps 30
cl_maxpackets 100
rate 25000
cg_nopredict 0
g_antilag 1



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