Setting up CoD: World at War Custom Map and Mod Server
Monday, February 09 2009 @ 09:40 AM GMT

by Claire Claws
We already have an article on How To set up a Openwarfare Mod & Custom Map server when you rent a Call of Duty: World at War server from a Game Server Provider.
But for those who have an own, remote controlled, Call of Duty: World at War Windows server a different tutorial is handy to have. Especially now some things are 'named' different then in the previous versions of Call of Duty. For one... you now must use "fs_localAppData" in your command line.
Here an example of a CoD:WaW command line. Notice the CoD: WaW folder is not stored on C: but on a storage HD F:
F:(backslash)CoDWaW(backslash)CoDWaWmp.exe +set dedicated 2 +set net_ip xx.xxx.xxx.xx +set net_port 28960 +set fs_localAppData "F:CoDWaW" +set fs_game mods/openwarf +exec server.cfg +map_rotate
The above command line starts the .exe. Then it tells where the server can find mods and usermaps folders, what mod folder to use (openwarf) and to use the config file inside, here named server.cfg.
The use of fs_localAppData is new and has to be added because, just like Players Profile, a player now gets personal information and downloaded extras stored here; C:-Documents and Settings-name-Local Settings-Application Data-Activision-CoDWaW
So where do we put Mod and Map files/folders and how do we get the re-direct download to work ?
First, how does this F: looks like ? And, off course, we dont use a VISTA machine. :

Inside the CoDWaW folder two extra folders (mods and usermaps) were created. :

Inside the mods folder there is the openwarf folder. (Can be any name) :

Inside the openwarf folder you find the folder and files needed for Openwarfare Mod.
Plus the one .iwd file from the one Custom Map (Kalsville) that is in rotation :

To use custom made maps you need a folder called usermaps; in where you can place the custom map folder. :

And in this 'custom map name' folder you put the .ff files. :

So... that is the folder and files storage on game-server covered.
Destination path : "F:(backslash)CoDWaW(backslash)CoDWaWmp.exe +set dedicated 2 +set net_ip xx.xxx.xxx.xx +set net_port 28960 +set fs_localAppData "F:CoDWaW" +set fs_game mods/openwarf +exec server.cfg +map_rotate"
In the server.cfg file you find the basic information, some parts needs to be changed with your settings. Things like: Public Information, Network options, etc. etc.
But for the re-direct to work Client Download Settings must be filled in like this :
set sv_allowdownload "1"
set sv_wwwDownload "1"
set sv_wwwbaseURL "http://yourwebsite.com/cod5"
set sv_wwwdldisconnected "0"
set sv_connectTimeout "600"
And on your WEBSITE FTP server you create a root folder called cod5. And create mods and usermaps folder.
Now upload folders and files like on picture below.

And that is it.
Off course you need to configure the Openwarfare Mod as you like it to be. The folder Configs contains several cfg's you can alter.
And you need to add the Custom map to the maprotation.
Have Fun.
Download CoD: World at War Mod - OpenWarfare 1.4.0 On this moment (feb 9) OpenWarfare 1.4.0 needs a new file to work with 1.2 patch. Download needed file(backslash) means it needs a backslash placed on that spot. (website security reasons)
Extra INFO :
It seems the 1.2 CoD:WaW patch just gave us the same problem the cod4 1.5 patch did.
Normally, map-folder and all map-files go into a folder named usermaps. But, for now, you need to extract the map .iwd file and put it in your mod folder.
Place all remaining files in the usermaps/mp_mapname folder. Ensure the same setup is on your redirect server.
One thing to remember is that when you give your mod folder a unique name then the rank earned on your server is only good on your server. If the folder has a common name like also used on other servers then the rank would be carried over to all servers using same mod folder name.









