Problem & Fix - Poor spawning in CoD: World at War
Monday, February 16 2009 @ 04:27 PM GMT

by Snake and Buster
set scr_disableUnifiedSpawning 1
To explain the merits of this dvar, Buster wrote this explanation:
"...in twar, the current stock spawn gives each side about four different areas along with what Treyarch calls 40 safe zones inside those areas.
Occasionally you will spawn in the middle of the enemy but for the most part good players can learn the rotation and learn to force the spawn by flooding an area with players hence camping takes place.
This set scr_disableUnifiedSpawning 1 will allow the team with the most players attacking an objective to be reinforced by teammates spawning in close proximity. Almost squad-like and you don't spawn on each other when the map is full.
Example: If team A has 6 players attacking a flag and Team B has 4 then team A has the advantage because players will continue to spawn in close proximity replenishing the troops while team b spawns farther away from the objective.
Result: No spawn camping for any length of time and forces teams to be aggressive when attacking objectives. You just cant sit back and camp a flag because you will spawn farther and farther away. Public freaked out a bit but I could see this being more for competition.
I have only tested it with twar but the only players that complain are the spawn campers and guys just on an objective server out for kills when they should be playing tdm. Its worth doing more testing on with feedback..."









