OpenWarfare 1.5.1 für CoD4:MW und CoD:WaW
Tuesday, February 24 2009 @ 11:12 PM GMT

by Böhse Onkelz

Das OpenWarfare-Team hat die OpenWarfare-Mod sowohl für Call of Duty 4: Modern Warfare als auch für Call of Duty: World at War in der Version 1.5.1 veröffentlicht. Die Modifikation ist rund 4,2 Megabyte groß und beinhaltet einige neue Features sowie Problembehebungen.
Changelog OpenWarfare-Mod 1.5.1
- Fixed localization string for Marines (WaW).
- Fixed load of team models in custom maps (WaW).
- Fixed a problem with PERK4 "Lead Foot" that was always disabled in unranked mode (WaW).
- Fixed standard scores when new scoring system is not enabled (MW).
- Delayed setting of client dvars until the player joins a team where possible. This will reduce the amount of data between the client and the server at connect time.
- Added serialization to function updateClassLimits(). Better use of server resources.
- Added variable scr_power_rank_delay for servers with slow connections.
- Variables g_force_autoassign has been renamed to scr_force_autoassign. Variable accepts 3 possible values now: "0" (disabled), "1" (enabled for everyone), and "2" (enabled for everyone except clan members).
- Added variable scr_force_autoassign_clan_tags to define the clan tags that will be excempt from the forced auto-assign when scr_force_autoassign has been set to "2".
- Added a reset of player's rank level based on his/her XP points.
- Added a delay of 2 seconds before starting to regenerate a player's health when taking damage.
- Increased maximum spawn protection time to 60 seconds (variable scr_spawn_protection_time).
- Changed variable scr_vehicles_enabled to OW standards so it accepts mapname and/or gametype at the end.
Download OpenWarfare:MW 1.5.1 German
Download OpenWarfare:WaW 1.5.1 German







