OpenWarfare 1.5.0 Mod for CoD4:MW and CoD:WaW released !
Tuesday, February 17 2009 @ 12:33 PM GMT

by t3chn0r
We are really happy to release this new version of OpenWarfare. After some well deserved vacations it's nice to see the project moving forward at a steady pace again.
We have been fixing all the bugs reported by our community as well as some nice features requested by them as well. We would really like to thank our entire user community for their feedback and help testing the fixes or the functionality even before we release our public versions.
The latest OpenWarfare version for CoD4: Modern Warfare and CoD: World at War :
CoD4: Modern Warfare
OpenWarfare: MW 1.5.0 Rulesets
CoD: World at War
OpenWarfare: WaW 1.5.0 English
OpenWarfare: WaW 1.5.0 Rulesets
Fixes & New features in Read More
Fixes:
* Fixed a bug where the anti-camping option to show the bomb carrier in Sabotage could not be set.
* Fixed a bug where players waiting to spawn (in S&D or HQ) were consider to be idling and switched to spectators.
* Fixed a bug introduced in 1.4.0. where the delay of weapons at the beginning of the round as well as the delay of sprinting were not working.
* Fixed the TK monitoring functionality in WaW (event sent for team kills was not being sent).
* Fixed the names of internal variables in the WWM and WDM modules in WaW.
* Fixed a problem with classes limits where no players were able to select any class if all the enabled classes had reached their limit.
* Fixed a bug that was not switching the team scores in CTF after switching the teams at half time in WaW.
* Fixed a problem where the start spawns were not being used in sniper maps.
New features:
* Added the ability to created squads in WaW in unranked servers.
* Added a variable to control the music in WaW for non-hardcore games. Hardcore games will have the music disabled automatically like in MW.
* OW ranking system has been adjusted again. There will only be one extra rank level for each prestige mode now (MW up to rank 65 and WaW up to rank 75). The amount of XP points needed to reach the prestige levels have been increased and players will now be able to collect XP points up to 1,000,000.
* Increased the amount of RPGs/Bazooka shells a player can get when spawning.
* Options to setup an arming time for Bettys. This has been added to prevent the Bettys going off when friendly fire can affect the planter. The arming time will affect any player in the game and not just the owner of the Betty.
* The prestige custom classes in ranked servers in WaW will now be unlocked when the player reaches the corresponding prestige levels.
* Option to setup the distance that players in the same team need to be for the friendly tags to show up on screen.
* A new variable has been created to have a complete spectate type for spectators. This will allow servers to have certain spectate type for players assigned to a team and certain spectate type for people that are just spectating the game.
* The bleed rate has been increased so a slower rate can now be set for servers where players have lower health.
* The jump height can now be controlled and set to higher or lower values allowing players to jump into currently not accessible areas or directly disable jumping in the game.
* Option to disable the display of hardpoints like Helicopter, Dogs, etc as well as vehicles like tanks (only in WaW) in the UAV/Radar.
* Option to allow only clan members to access voting options.
* New scoring system where the server admin can setup how many points players will get for each action within the game.
* Ability to disable the score bar in non-hardcore games.
* Option to display a server message when a player joins a team or switches to spectator.
* Added back the x2 and x1 zoom levels for sniper rifles when the sniper zoom functionality has been activated.
* Option to enable the stance indicator so players can see if they are prone or crouched.
* Optimized the HUD elements creation to prevent any problems reaching the server limits.
* New sponsors module that displays sponsor logos during the ready-up period or the first time the player spawns.
* Option to enable line of sight for Bettys so they are not triggered through walls.
* Ability to allow perks based on players' classes.
* Option to protect clan members to be auto-balanced.
* Added the option to use the use/melee keys to control sniper zoom levels in addition to the existing binds.
New features for tournaments/leagues:
* Option to show all the active mod files in the server together with their respective checksum during the ready-up period to make sure files have not been tampered.
* Option to enable a dvar change monitoring functionality that will let players know if a dvar has changed after a ruleset has been loaded in the server.
Regards,
The OpenWarfare Project Team










