CoD:WaW - Open Warfare MoD 1.4.0 BETA2
Tuesday, December 09 2008 @ 12:05 PM GMT

by t3chn0r

Hello! The last couple of weeks since the Mod Tools have been released have been very exciting and we've been working day and night porting all the features from OpenWarfare into World at War.
We have implemented almost all the features but we are not done yet. We still need to work on the unranked part of the mod but we are already actively working on it and we expect to have it ready soon.
Please remember that this is a beta version so we hope to get as much feedback as possible to be able to fix any issues that might still be lurking around the code. See Read more for details.
Download Open Warfare MoD WaW 1.4.0.BETA2 English
Added features:
- Added CTF and TWAR gametypes in Ready-Up period so locations will be shown but players can't interact with them.
- Added variables sv_server_message_deadonly so rotating server messages will only show to the player when he/she is dead.
- Added variable scr_sd_bombtimer_modifier to randomly calculate the bomb timer in Search & Destroy.
- Game will automatically switch to unranked if not installed in the standard directory "mods/mp_openwarfare" so players' rank and custom classes can be used in any ranked OpenWarfare server.
- Players can rank up up to level 100.
- Added variable scr_twar_flash_on_capture to prevent 3D objective icons from flashing when being captured.
- Added variable attach_rifleman_gl_limit to limit the number of players that can use the rifle grenade in each team.
- Machine guns will not show the crosshairs when the bipod is deployed in hardcore mode.
Fixes:
- Bettys don't detonate anymore when planted next to a body.
- VOIP in-game talkers also show up in hardcore mode.
- Tabun gas greandes do not affect players during Ready-Up period.
- Players will not start bleeding when driving a tank and the tank takes damage. Players can still start bleeding if using the machine guns in that tanks and receiving damage.







