Homefront versus Call of Duty
Tuesday, February 22 2011 @ 08:35 PM GMT
Contributed by: VRANDAS
Homefront is an upcoming first-person shooter video game developed by Kaos Studios and published by THQ. It is scheduled to be released for Xbox 360, PlayStation 3, Microsoft Windows, and OnLive game service on March 15, 2011 in North America and March 17, 2011 in Australia and March 18, 2011 in Europe and April 29, 2011 in Japan.
The PC version of the game will feature exclusive content and dedicated servers. Additional exclusive features include clan support, DirectX 11 graphics, and first person vehicle cockpits. It has also been confirmed that Homefront will be released on Steam, as well as the OnLive gaming service. Also, spectator mode and demorecording will be included along with a dedicated server executable, server tools and RCON.
- The dedicated servers will have the capabilities of 32 players per server.
- Homefront is based on the U3 Engine and uses INI Files, not Dvars/Cvars
- So the dedicated server cfg file will be an .ini file.
- All Servers will be Ranked
- The Dedicated Server does NOT require a Steam Client to be logged in, therefore if you wanted too you can copy it to independent directories.
- SteamID's uniquely identify players.
- You can set -multihome in the command line in order to run more servers from same box.
- Multiple IP's are allowed for servers on same box.
- There is going to be an autobalance feature and admins will be able to move players to the opposite team when needed.
- An in-game banner option.
- The server supports multi core and multi thread.
- Homefront supports VAC, permanent banning based on unique player ids, as well as a few other anti-hack measures.
Homefront single player doesn't need an internet connection. But for LAN you need an internet connection because of STEAM...
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Homefront Multiplayer Trailer
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