CoD4:MW & CoD:WaW - OpenWarfare Mod 1.6.1
Thursday, July 30 2009 @ 02:14 PM BST

by t3chn0r

OpenWarfare 1.6.1
An open source modification for the Call of Duty series...
OpenWarfare is a multi-purpose open source mod for the Call of Duty series. The project started on May 7th, 2008 and quickly grew to become one of the leading mods for the Call of Duty series. The mod supports new gameplay features to make the game more fun as well as league competition features like ready-up, strategy time, checksums, variable changes detection, rulesets, etc. Features in the OpenWarfare mod are not forced at all and can be enabled/disabled based on what the server owners like.
OpenWarfare WaW 1.6.1.980 English
OpenWarfare WaW 1.6.1.980 French
OpenWarfare WaW 1.6.1.980 Spanish
OpenWarfare WaW 1.6.1.980 German
OpenWarfare WaW 1.6.1.980 Italian
OpenWarfare CoD4 1.6.1.1891 English
OpenWarfare CoD4 1.6.1.1891 French
OpenWarfare CoD4 1.6.1.1891 German
OpenWarfare CoD4 1.6.1.1891 Spanish
OpenWarfare CoD4 1.6.1.1891 Italian
Frequently Asked OpenWarfare Questions
Changelog:
- NEW: Added an option to show information about how long the player was frozen and which teammates helped him/her unfreeze.
- NEW: Voting at the end of the game will not activate if enabled when the admin manually sets the next gametype/map combination through the AACP.
- NEW: New option to set the maximum distance a player can travel while spawn protected.
- NEW: Added a new variable to completely disable bullet penetration.
- NEW: Added a new option to punish players shooting at spawn protected players.
- NEW: Added a new option to the AACP to manually redirect players to another server.
- NEW: Added new options for Gun Game for players to automatically level up.
- NEW: Players will have the Gun Game level on the scoreboard now.
- NEW: Added a new variable to control the gib effects in the game (only WaW).
- NEW: Added a variable to control the extraction time in Assassination.
- NEW: New option where players can break their ankles if they fall and take damage reducing their speed 75%.
- NEW: New option where players' speed will be reduced if shot on the upper part of a leg.
- NEW: New Fitness Control System (FCS) to control player running, walking, and jumping.
- NEW: Added a countdown timer to ready-up to force a match/round start even if the players are not ready.
- NEW: New Visual Gametype Mover replacing the old mover code. You can move spawns, objective bombsites and flags, explosives, and the HQ hardpoints. Visualize and create your own gametype experience!
- CHG: Scores will be completely hidden in gametypes where score indetifies a kill when scores are hidden.
- CHG: Added a condition to prevent a player from getting his class resetted on team switch if the player can carry over his/her loadout without affecting any class/weapon limits.
- CHG: Sniper rifles with increased range can now shoot barrels to set them on fire.
- BUG: Added a check for idle monitor to prevent a possible syntax error setting a timer to a negative value.
- BUG: Fixed a problem with variables in S&D.
- BUG: Fixed anti-camping to make sure it doesn't activate once the player is unfrozen in Freeze Tag.
- BUG: Added a condition to the vote counter in the AMVS to make sure items with no votes are taken into consideration when there are no votes at all.
- BUG: Fixed a problem with the return to spawn AACP function returning the player to the admin's last spawn point instead of the player's.
- BUG: Fixed a health system bug where the wrong dvar was being used for health regen method.
- BUG: Fixed a problem with 3rd person view switching to 1st person when the player was killed.
- BUG: Fixed the match results for Gun Game.
- BUG: Fixed a bug with AMVS using only one gametype.
Configuration files/variables changes:
Files:
- Removed file configs/gameplay/pulsesystem.cfg
- Added file configs/gameplay/fitnesscs.cfg
configs/openwarfare.cfg:
- Removed line exec configs/gameplay/pulsesystem.cfg
- Added line exec configs/gameplay/fitnesscs.cfg
Variables:
configs/gameplay/class.cfg:
- Removed variables scr_claymore_allowdrop, scr_c4_allowdrop, and scr_rpg_allowdrop (MW).
- Removed variables scr_bettys_allowdrop, scr_bazookas_allowdrop, and scr_satchels_allowdrop (WAW).
configs/gameplay/hud.cfg:
- Removed variable scr_hud_show_intel_mapload.
configs/gameplay/others.cfg:
- Added variables scr_bullet_penetration_enabled, scr_spawn_protection_maxdistance, scr_spawn_protection_punishment_time, scr_de_break_ankle_on_fall, and scr_de_slowdown_on_leg_hit.
- Replaced variables scr_damage_effect_dropweapon, scr_damage_effect_dropweapon_chance, scr_damage_effect_falldown, scr_damage_effect_falldown_chance, scr_damage_effect_shiftview with scr_de_dropweapon_on_arm_hit, scr_de_dropweapon_chance, scr_de_falldown_on_leg_hit, scr_de_falldown_chance, and scr_de_shiftview_on_damage.
configs/gameplay/visuals.cfg:
- Removed variables scr_weather_fog_enable, scr_daytime_enable, scr_course_of_day, scr_length_of_day, scr_use_warm_scenarios_on, scr_use_cold_scenarios_on, scr_daytime_random_factor, scr_daytime_sounds, and scr_weather_fog_during.
- Added variables scr_dcs_enabled, scr_dcs_dawn_length, scr_dcs_day_length, scr_dcs_dusk_length, scr_dcs_night_length, scr_dcs_first_cycle, scr_dcs_sounds_enable, and scr_dcs_reset_on_new_map.
configs/gametypes/assassination.cfg:
- Added variable scr_ass_extracting_time.
configs/gametypes/freezetag.cfg:
- Added variables scr_ftag_frozen_freelook and scr_ftag_show_stats.
configs/gametypes/gungame.cfg:
- Added variables scr_gg_auto_levelup and scr_gg_auto_levelup_time.
configs/server/advancedacp.cfg:
- Removed variables scr_aacp_burn_player_access_code and scr_aacp_burn_time.
- Added variable scr_aacp_redirect_player_access_code.
- Added shotguns only rulesets.
configs/server/match.cfg:
- Added variables scr_match_readyup_time_match and scr_match_readyup_time_round.
configs/server/mover.cfg:
- Added variable scr_mover_color.
Regards,
The OpenWarfare Team
* Exte (Spanish translations)
* Jinxter (Developer and German translations)
* 0ddball (French translations)
* Peluski (Developer)
* Spacepig (Developer)
* t3chn0r (Project Leader and Developer)









