CoD: World at War - competitionMod V1.3 Public Release
Sunday, January 25 2009 @ 07:51 PM GMT


by Chris
We are pleased to annouce the release of comMod v1.3
In this release we have focused on rectifying some bugs present in previous versions aswell as making the overall playing experience more pleasurable than in previous releases.
With the removal of the darkness problem it now opens up maps with a clearer view in the way they were intended to be played. Adding in fixes in the speed of all sniper drop/raise time and a 15 second increased round time in Search & Destroy mode this makes the game more levelled than in the past. We`ve also fixed two of the most well known and major map bugs which allowed players to get under the maps, these have been fixed on Downfall & Roundhouse meaning you are safe in the knowledge that the opposite team are all above ground.
A major improvement is the way in which the mod now works. Now split into 3 files, the client only receives 2 files and the 3rd biggest file stays on the server which controls the mod. Not only does this decrease the time it takes new clients to connect to the server, coupled with some more improvements it means the client now downloads 265k less than previous releases.
Server FPS has now been forced to 30 which overall gives the clients a smoother playing experience.
Download competitionMod V1.3
Click Read More for other fixes, changes and improvements we have built into this release.
- Removed JP, GE & RU "We've got the bomb" SFX in SD inline with the US removal from previous versions
- Removed the PTRS-41 anti-tank sniper from weapon selection
- Fixed Capture The Flag missing sounds
- Fixed 2v2 rounds bug in which only 2 rounds played before switch and 2 before end
- Fixed 1 sniper per team bug in which sniper sometimes became unselectable
- Fixed solider type & flags for maps Asylum, Dome, Downfall, Outskirts, Roundhouse & Seelow
- Fixed all snipers raise and drop time inline with springfield
- Fixed map hole bug on Downfall in which players could go under the map
- Fixed map hole bug on Roundhouse in which players could go under the map
- Fixed public rotation bug in which rotation wasn`t being followed or first map played twice
- Fixed dead can talk to living bug
- Introduced 1 shotgun limit per team
- Introduced longer SD round time, increased from 1:45 to 2:00
- Added MRxx to mode name text in RUP mode
- Added 15 second strat time for halftime on public mode
- Added force sv_fps 30 and fixed sv_fps timing bug
- Added 1v1 mode
- Added Domination gametype & fixed domination sounds
- Added switching side message/pause for TDM mode
- Added players left HUD feature
- Improved weapon disable in strat time to eliminate nade drop problem
- Public mode timelimits for CTF, HQ, TDM & DOM will follow server.cfg settings
-- scr_koth_timelimit
-- scr_tdm_timelimit
-- scr_ctf_timelimit
-- scr_dom_timelimit
- Reduced the size of the mod.ff file by 120k
- Reduced the size of the client side .iwd file by 145k
The latest version of comMod is always available from our website :-
www.commod.eu
Why not try the Public test server running the latest version :-
78.129.202.14:28970 [UK]









