CoD WaW Mod - OpenWarfare 1.5.2 has been released
Tuesday, March 03 2009 @ 12:51 AM GMT

by t3chn0r

Call of Duty OPENWARFARE 1.5.2
The main change in this new version of OpenWarfare is the optimization of network traffic during a player's connection. With the new changes we are reducing the mod-related network traffic during the connection to almost zero preventing most of the QPort errors that we have been seeing in WaW since the patch 1.2 was released some weeks ago. Of course, the same changes have been applied to the MW version and we have also taken the opportunity to provide some other fixes as well as new content.
New features:
- Added WLM (Weapon Location Modifiers) to decrease/increase the damage done according to the location of the hit (new configuration file wlm.cfg has been added).
- Added variable scr_drawfriend (stock) to enable/disable team head icons on players. This feature was not working in stock WaW but it has been fixed now.
- Damage from barrels and vehicles can now be adjusted through the WDM module (added variables scr_wdm_vehicles and scr_wdm_barrels to wdm.cfg).
- Gametype related variables can now use the OW format of adding the map name at the end to support different values in different maps.
- Deactivated hold breath hint from non-hardcore games also.
- Added scr_antilag variable (openwarfare.cfg).
OpenWarfare: CoD4 MW 1.5.2 English
OpenWarfare: CoD WaW 1.5.2 English
Fixes/changes:
- Variables sv_fps and sv_maxRate have been removed from the configuration file and are now being set inside the mod to prevent server admins changing them and experiencing weird issues.
- Fixed next map rotating message when switching maps manually.
- Fixed issue with virtual ranks.
- Updated default sponsor logos.
Regards,
The OpenWarfare Team







