Call of Duty: World at War 1.2 Linux files
Saturday, February 21 2009 @ 12:55 AM GMT

This package is for dedicated server admins.
CoD:World at War 1.2 Linux files only
NOTE: for people with files already patched to 1.2 on your server.
This is a slimmed down version of the official 1.2 Call of Duty World at War Linux patch for GSPs and dedicated servers only.
This file assumes you have already patched your CoD World at War server to 1.2 thus only need the Linux files.
Only download this version if the files on your server are 1.2 (4,51 MB)
-----------------------------------------------------------------------------------------------------------------------------------
The Full Call of Duty World at War 1.2 linux patch (414.85 MB)
Readme:
Call Of Duty: World at War(tm)
Linux Multiplayer Server Code
Version 1.2
Readme
Last update: 2009-02-08
=============================
!! IMPORTANT !!
Call of Duty: World at War(tm) Linux Server is NOT SUPPORTED by Activision(r) Customer Support. Please do not call with any questions related to this free beta product. There are other channels to aid you listed at the bottom of this document.
===============================================
TABLE OF CONTENTS
1. Introduction
2. Installation From Scratch
3. Note for localized versions of the game
4. Support Channels
5. FreeBSD Note
===============================================
1. Introduction
This document explains how to install the Call of Duty: World at War(tm) Linux server version 1.2. Installation from scratch and upgrading an existing installation are both covered.
Usage is very similar to other Call of Duty(tm) titles ... many of the console commands, command lines, and cvars are identical, so if you
are comfortable maintaining dedicated servers for those games, you will find this process familiar.
MOD USERS: PLEASE READ...
It is recommended that any user modifications that have been installed to the Call of Duty: World at War(tm) directory be removed before
installing this package. These modifications are not supported by Activision(r) and may not be compatible with some of the new features that are included. When installing or upgrading a server, if problems or unexpected behavior arise, your first step in troubleshooting should be to do a clean install with the original data files.
2. Installation From Scratch
- Get the retail Call of Duty: World at War(tm) disc(s) (there may be multiple discs depending on what edition of the game you have obtained, or perhaps a single DVD-ROM disc). You may also use the data files from a copy of the game purchased via Steam(tm).
- Install the game on Windows.
- Copy the installed game to your Linux system. Final installation size is around 6.8 gigabytes.
- Please make sure you transfer the data as BINARY and not TEXT or ASCII if you use the FTP protocol to upload the files!
- Unpack this archive in the root of the newly-copied tree, so "codwaw_lnxded" is in the same directory as "localization.txt". Unlike the
original Call of Duty(tm), there are not seperate .so files like "game.mp.i386.so", so don't be concerned when you don't see them.
Files such as main/iw_12.iwd need to go into the correct subdirectories; make sure they don't lose the path information and all copy into the base directory!
- OPTIONAL: Install PunkBuster:
mkdir -p ~/.codwaw
./pbsetup.run -e
./pbsetup.run --add-game=waw --add-game-path=~/.codwaw
./pbsetup.run -u
You will need to agree to the PunkBuster license before you may install it.
This will download the latest version of the Punkbuster software to your Linux server, so you need an Internet connection.
- Now, run the server:
cd /where/i/copied/codwaw
./codwaw_lnxded
- When you see "--- Common Initialization Complete ---", the game server has started, but you need to start a map before the server will
accept connections. At this point, type:
map mp_castle
("mp_castle" being a given map's name).
- Now you should see your server in the in-game browser. You will now want to customize your server, including writing config files and command lines that don't require human interaction, but that is beyond the scope of this document.
3. Note for localized versions of the game
If you have a copy of the game that does not include the English translations, you will need to explicitly set the game's language or the server will not be able to find its data files. If you have, for example, the French data files, you must add this to your server's command line:
./codwaw_lnxded +set loc_language 1
This is a list of values for various languages. English installations can ignore this.
English (default): +set loc_language 0
French: +set loc_language 1
German: +set loc_language 2
Italian: +set loc_language 3
Spanish: +set loc_language 4
4. Support Channels
There are a LOT of knobs you can tweak to customize and automate your server, but it is beyond the scope of this documentation. Please refer to the admin manuals for any Quake 3(tm) based Multiplayer game (including Quake 3 Arena(tm), Return to Castle Wolfenstein(tm), the original Call of Duty(tm) and United Offensive(tm), etc) for specifics.
There is a mailing list for discussion and support of Linux servers for all of the Call of Duty(tm) games and expansion packs. Hundreds of experienced server admins and even some of the game's developers monitor this list, and are eager to help with politely-asked questions. Send a blank email to cod-subscribe@icculus.org to get on the list, and list archives can be seen at:
http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
Bug reports should NOT be sent to the list. We have a web-based bugtracking system for this. If you don't report bugs there, we don't
promise to even be aware of them, let alone fix them! You can find the bug tracker here:
https://bugzilla.icculus.org/
5. FreeBSD Note
This server is known to work on FreeBSD with the Linux binary compatibility layer. If it doesn't, we consider it a bug and appreciate the report since we won't necessarily be testing on FreeBSD ourselves.
// end of README.linux ...







