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Sunday, August 20 2017 @ 05:01 AM BST

Interview with Distiny, a Call of Duty: Ghosts Hacker

German Interview by

Interview mit Distiny, a Call of Duty: Ghosts Hacker


Tell us something about you. What is your motivation and why do you have this ambition to hack and cheat in games? Is it just for the sake of trolling and lousing up the game for other gamers? Or do you want to show everybody how badly the game is actually coded? That would explain the chat you recently had with the Activision Support, outing yourself as cheater. Why did you take the risk?

My main motivation is to actually learn in general. How games work, how I can change things. I'm by far an expert coder by I'm persistent and with effort and time the whole internet is a source where you can study from.

Experience told me CoD games developed by IW are very easy to cheat/hack in since a lot of stuff is still client side which is a big risk for any game developer regarding cheaters. The cheats themselves I use for trolling, mainly making fun of other people when they get mad. From my pov it's only a game and I don't understand how people can get so mad in a game. I'd just leave the server if there's a cheater and try another. You got 2 kinds of cheaters, the ones who are covert about it, "the so called closet cheaters" and then you got the rage cheaters like me who go full blast every time. So after a week or 2 I was surprised that I wasn't banned yet since I'm very obvious and got reported a lot I assume. thus I looked into the Anti cheat system and their report function. My reason for the live support chat with Activision is explained below.

You claim that you have hacked Ghosts from the very first hour and even programmed cheats yourself or helped in developing tools. As you have seen behind the curtain, what can you tell us about the report function and the so-called „Live Anti Cheat“ system - „some really cool new anti-cheat stuff“ that was implemented in Ghosts, according to Mark Rubin.

As I said before previous experience taught me that IW makes it very easy for us cheaters thus I waited until game launch and wasn't surprised I was able to change my squadpoints, xp, etc only a few minutes after I launched the game for the first time. In the cheating community I'm also active in atm I shared my findings, released hacks, source coded etc because I believe that when I can teach others something new they in their turn will eventually find something that I can learn from and use.

I was happy that the game was x64 since VAC doesn't have a 64 bit version yet (though some claim it's already in Nether I haven't seen proof yet only the foundation) thus didn't have VAC to protect itself. So that only left their own new protection Live Anti Cheat. While reversing the game (parts of it) and looking at the LAC parts specifically I found out their AC is integrated into Demonware ( IW's matchmaking system) Thus it wasn't on your pc itself which makes it less effective (usually) after further testing and reversing I found that it works with ConsoleID to get info from the player (Obviously PC's don't have a ConsoleID;only consoles)

From what I further assume it only scans certain stats like for example xp at start of match vs xp at end of match to prevent boosting and exploiting on consoles. But the best part (for me) is that PC cheaters will have free reign. I'm neither an expert in reversing thus I waited a few weeks to confirm what I assumed, which did. The fact that I didn't get a manual ban then baffled me after a month so I later decided to have that chat with Activision support. Even told the guy I was a cheater but to no avail.
The report function itself (when I followed it through in the code) didn't end up sending info. I wasn't sure at first, thought I was mistaken but after all this time seeing noone is banned yet I could say that I was correct about it.

According to the recent patch notes, Infinity Ward made some improvements on their anticheat-system for PC. Have you noticed them or were there any changes at all?

I immediately checked the code after the update but found nothing new so once again PC players were hoaxed again since I ain't banned yet and I play several hours daily. 2 people claim to be banned manually but their proof can easily be countered and faked which I did since you can adjust the in-game messages yourself with a simple program.

In Ghosts you have played more than 175 hours up to today, using very openly your „little helpers“ and annoying everybody in multiplayer. Are you not afraid to be banned some day? As there is obvisously no VAC-Support in Ghosts, and the leaderboards have not been wiped clean so far, do you think Infinity Ward is even able to take sanctions against you or other cheaters?

I expect a ban daily to be honest (there will be a time when someone there wakes up and decides he's tired of my boasting) but I don't care, I got another account with ghosts and I can afford to re-buy games as I do have a steady well paid job (unlike what people think that all cheaters are 14y old kids who stole their mom's cc to buy a game :p ) IW can take sanctions against the most obvious cheaters by manually banning them or talk to treyarch since their AC works great (to my regret )

A single cheater ingame is not a gamebreaker, but expecting them everywhere and blaming good players for cheating is gradually breaking up the community and making players angry. What do you think, how many „real“ cheaters are actually playing Ghosts at the moment?

Roughly estimated, and I know some will think I'm exaggerating but I gain nothing by lying here, around 750-1000. And that's people using wallhacks/aimbots, not counting rank hacks etc.

But as I said there are a lot of closet cheaters which mostly play in clans. That doesn't mean that every good player in a clan is a cheater. I've seen really really good people play and I respect that a lot but as an experienced cheater I tend to follow people whom I assume are closet cheaters and I've caught a few that you wouldn't suspect unless you have a wallhack and can see why they do certain actions.

Comparing Ghosts to former Call of Duty titles, how easy is it to code and use cheats? What is the difference between the studios Infinity Ward and Treyarch concerning programming and anticheat?

Treyarchs anti cheat is one of the best I've seen so far and it's quite effective and they also review their reports so with the help of their "theater mode" they can check all players out. Most of their stats etc are all server side thus aren't easily modified so that excludes rankhacks. as I said before IW on the other hand is the opposite. You can still make wallhacks and aimbots as easy for most games but certain functions are only available at IW's version but the basics are ALWAYS possible.

What would you improve? And would you concider „changing sides“, to help developers find vulnerabilities and secure the game against cheaters?

Nope, I won't switch sides because I love cheating and they can afford more skilled people then me. The fastest and easiest thing they can do ATM is be honest to the pc community and start banning cheaters manually

Any last words you would like to say to developers and/or players?

To the developers: Get of your lazy asses and do something for the pc community. They also pay money and you leave them in the cold.
To the players: Don't get mad, it's only a game. and us cheaters do love when people get mad, that's what we are after, the more you rage the more we will follow you. And we aren't all bastards and 16y old tbh. I'm 29, living for +10y's together with my gf, I got 2 kids whom I love dearly. And we can be friendly too ingame, I got invited in steam after cheating by mad people who become good friend later on. The best you can do is ignore the cheater because once they smell blood they'll come after you in a heartbeat...