Activision R&D showed stunning real-time character rendering
Thursday, July 18 2013 @ 02:39 AM BST
Contributed by: VRANDAS
At the Game Developers Conference 2013 (GDC) Activision's Research and Development (R&D) Team showed their updated portfolio with photorealistic characters.
“We show how each detail is the secret for achieving reality," writes Activision Blizzard technical director Jorge Jiminez on his blog. "For us, the challenge goes beyond entertaining; it’s more about creating a medium for better expressing emotions, and reaching the feelings of the players.”
His team's separable subsurface scattering shader has progressed dramatically in the last couple of months, and has now been applied to the character's eyes.
More about this subject > Real-time rendering of ultra-realistic human skin with SSS