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Now waiting for.... another Patch and the Linux Server Files.

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Treyarch JD_2020 talks about the errors in CoD: World at War

CoD World at War News

 by Claire Claws

I met him but we didn't start off on the right foot.....

 

Everyday players post on the Off. CoD forum that & how they have lost their World at War stats. And when sucha post has a title like "Stats reset again... end of the road for me" you know you wont find a happy story to read.

But when a JD_2020 (Treyarch's Communication slash Community Manager) decides to post a witty remark plus the suggestion that this player can have done it himself by manually opening the mpdata file..... then this is like holding a red rag to a bull.

So everyone told JD what théy thought was the cause of this problem. And this how we met. 

JD meets CC

But he bravely stayed in and it became a 7 paged thread. So he told more then he wanted and, I think, it gave some insight on the actual status for some of the errors we all have to endure. The thread got deleted in the end.

So fresh from my history-box and with all anger siffed out. Questions are from various persons

 

Failure to authenticate - Stats reset to Zero

JD replies again and this time less personal. 

There's no taunting, it's unfortunate for users who have had their stats reset or decreased who did nothing to deserve it. However, we've found several instances of users who try to manually edit their mpdata file, have their stats lost, and post as if it were a bug. That's why I asked.

Without detailed reports as to what you were doing prior to, during, and after the stats reset, it's next to impossible to track down. Nobody at Treyarch had this problem happen first-hand, and we have yet to reproduce the problem. If people aren't willing to give more details as to what they experienced, it makes me believe maybe they were doing things to their file system they shouldn't have.

(CC: So it is sad to read that they have no clue about what is causing this error so many players are reporting about.)

Are any of these getting fixed in the next patch?
 

  • Server Authentication Failure
  • There is no cg_drawfps 1
  • There is no /record
  • The cg_fov 80 resets after dying
  • Players are changing their color names, like green to look like a teammate
  • After Prestige, server will say "Primary grenade 0 is invalid. Setting to frag" in red text.
  • Co-op servers do not show up correctly in server browser, many players have difficult joining others as well
  • Name tags show through walls (Crosshair goes over enemy, they go behind wall, name shows for a second)
  • When quitting game, blue screen pops up and restarts computer

JD Answers:

Those are all on my list.

Well let me qualify that - of course obvious things like /record missing, drawfps will be fixed. Other problems like co-op are not so clear cut. There are things we can do to help mitigate or guide users to the right conclusions, but many of the problems with Co-Op are related to user configurations.

For example, just because you have port 28960 forwarded and are hosting a co-op game, doesn't mean anybody can connect to you and play. Any number of router or software firewall configurations on any of the 4 people trying to play together can cause problems with Co-Op due to the level of client synchronization that must take place.

Also, for example, you cannot join a game in-progress with Co-Op. You can only joina lobby. So if you refresh your co-op server browser, see a game lobby that has 1 player, it's possible that by the time you double-click it tot ry to join that someone else joined and the host started the game (basically an outdated browser list). In that instance, we probably could display an error that says that. But now, some users get confused and think they can't join public servers, when really the game has just started.

So when I say those are all on my list, they're on my list of feedback items. That's not on the to-do list yet; I bring all feedback to the table, however, where it is vetted and investaged by QA and our teams here at the studio.

Please post why you wont put the stats online? This should of been added to the game on day 1. People are voting for it  and so far twice the amount of people want the stats stored online than on the computer. All of the consoles get this privilege.

JD Answers:

For stats to be stored on a centralized server, that technology would have to be built for the PC. Xbox users have Xbox LIVE to take care of this. There is no equivalent service for the PC. On top of that, there's nothing in the way of stopping PC users from directly sending false data to a central server, pretending they are the game saying that it's ranking up. This can't happen on a 360 because there is no direct way to interface with your 360 like there is a PC.

That's a 30,000ft level explanation as to why PC stats are not on a centralized server. It's a far larger issue than it sounds, and I can't get into it further than this on the forums, sorry.

Call of Duty: World at War - PC PS3 Xbox360 - Walkthrough

Heat Of Battle

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Sean Murray - Call of Duty World at War Soundtracks MP3

CoD World at War News

by kriDje

Call of Duty World at War - MP3 Music Pack

This album contains all Call of Duty World at War soundtracks composed by Sean Murray.

Call of Duty World at War - Music Pack

The zip file (133 MB) contains nineteen tracks from the CoD: WaW Singleplayer and the 2 box-images.

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List of fixes for Call of Duty World at War problems

CoD World at War News

Below is a list of fixes for COD5 World at War (WaW).

Please note that these fixes MAY or MAY NOT work for you. But this is the common way to fix your problem.

1.*Server Authentication Failure*

a. Refresh server list
b. Try reloading your online profile “cod5 player”
c. Restart game. “This one almost always works for me”

2.*d3dx9_37.dll*

This can happen trying to launch cod:WW beta, or while loading map/s.
a. Update your DirectX 9.0 –Doesn’t work for me
b. Download the d3dx9_37.dll file and extract it to “C:Program FilesActivisionCall of Duty - World at War Beta” Location may vary –Doesn’t work for me “This also seems like a random place for a DX file so if someone finds the correct spot to put this please tell me”
c. Extract d3dx9_37.dll into “C:WINDOWSsystem32″ –Doesnt work for me
d. Extract DirectX Redistributable 9.0c (August 2008) to “C:WINDOWSsystem32″

3.*Black Screen*

This can happen trying to launch cod:WW beta, or while loading map/s.
a. Restart comp.
b. Make sure *ALL* drivers are updated. “Includes: Soundcard “audio drivers”, Videocard”
c. Reinstall “A Last resort”
d. There has been no “Official or Possible fix as of yet”

4.*Unhandled Exception Error*

VISTA:
a.

  1. Go to Control Panel
  2. The click on “Hardware and Sound”
  3. Click on “Sound”
  4. Doble click on “speakers”
  5. go to the Advanced tab
  6. Set the default format to “24 Bit, 48000 Hz (Studio Quality)”
  7. Thats it!

b. Control Panel > Hardware and Sound > Sound > Speakers > Properties > Advanced Tab
change the “Default Format” to 24 bit, 48000 Hz (Studio Quality)

XP/SP3
PCI telephone modem card was causing my issue “Eskimonio”
a. My Computer > Properties > Hardware > Device Manager > Sound, vid/game Controllers > UNIMODEM Half Duplex Audio Device > DISABLE

5.*Error Creating Online profile”

This happened to me when I updated my drivers.

  • a. Restart
  • b. Run as administrator.
  • c. Restart comp.
  • d. Reinstall

6.*Error Connecting to Online Servers*
This is after it verifies your user “online player”
a. Restart game “usually doesn’t work but try”
b. Restart comp. “said to work”
c. Uninstall/Reinstall “Make sure u uninstall EVERYTHING to do with cod5 *includes all other player profiles*”

7.*Sound Fix* “Krigo”

  1. Go to Control Panel
  2. The click on “Hardware and Sound”
  3. Click on “Sound”
  4. Doble click on “speakers”
  5. go to the Advanced tab
  6. Set the default format to “24 Bit, 48000 Hz (Studio Quality)”
  7. Thats it!
    -If you have Creative SB X-Fi then you need to install the Beta Driver dated 17th Oct

8.*Castle Error* “Help me”

This error happens when you try to load the map “Castle”
-Either it loads and there are no textures and all models are flashing “Includes: Houses/dogs/players/guns/ect.” Also there are triangles everywhere “flying”
-Completely locks down computer forcing me the manually restart “press power button”

9.*Vista Punkbuster Fix*

One workaround I used before when I kept getting kicked for handshaking or something like that was.

users>"username">appdata>local>punkbuster file which contained three more sub directories
>BF2
>bf42
>COD4

I think the file was punk***a and punk***b in the directory had to enable running them as administrator and it quit giving me problems. I think these were service files but once enabled to run as admin they worked fine.

------------------------------------------

We will update this list when needed.

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Call Of Duty World At War - Mod Tools

CoD Developer Tools

Well the Mapping Tools have finally been released. 

 

Here is a list of mirrors that are hosting the tools :

Call of Duty: World At War Mod Community

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Call of Duty: World of War Modtools News

CoD Developer Tools

by Treyarch's JD_2020

Hi everybody!

I'm pleased to introduce you to the Treyarch ModTools Wiki


At this wiki, you will find all the documentation you should need for creating custom maps and mods! We've put a great deal of work in providing such an extensive library of documentation, and are providing an entire mod with the mod tools distribution, with documentation on the wiki for every aspect of that mod.

The hope is to allow you to side-by-side recreate our mod by following the steps on the Wiki, to learn the skills necessary to go out there and make your own great games!

The mod tools will be released shortly - they are finished and are going through the final stages of QA now and will be released as soon as they are cleared. You will find a mirror list on the Wiki, and it will be announced on CallOfDuty.com as well. We're targeting for a tomorrow release.

We hope you find this tool useful, and look forward to any suggestions you have as well as your own community made tutorials that will be posted around the 'Net (like at MODSonline.com).

Important: the tools have changed a bit from previous titles. It is crucial that you read the documentation carefully to get used to some of the new processes. You can do everything you could, and more, but may have to change your ways a little bit.

Regards,
-JD

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Call of Duty: World at War Cheats Xbox 360

Call of Duty Console
CoD: World at War Cheats List Xbox 360 and Weapon Chart
 
Unlockable: Zombie Mode

To unlock Zombie Mode, complete Campaign Mode once through in its entirety.

Unlockable: Death Cards

To unlock the Death Cards below, find them on the corresponding mission.

  • Berserker (Become Berserk) - Breaking Point
  • Body Armor (Only Headshots Kill Foes) - Ring of Steel
  • Cold Dead Hands (Enemy Weapons Disappear) - Vendetta
  • Flak Jacket (Stronger Enemies Against Explosives) - Relentless
  • Hard Headed (Stronger Enemies Against Bullets) - Little Resistance
  • Painkiller (Revive Dead Co-Op Teammates) - Blowtorch & Corkscrew
  • Paintball (Paintball Guns) - Heart of the Reich
  • Sticks & Stones (Knives & Rocks Only) - Their Land, Their Blood
  • Suicide King (Explosive Pistol Rounds) - Hard Landing
  • Thunder (Explosive Headshots) - Semper Fi
  • Undead Soldier (Enemies Revive Themselves) - Eviction
  • Vampire (Recharge Health by Killing) - Burn ‘Em Out
  • Victory (Limits HUD/Friendly Fire) - Downfall

To unlock the Shotguns and accessories listed below, fulfill the corresponding requirements.

  • Bayonet - Complete Marksman Challenge 2
  • Double-Barreled Shotgun - Reach Level 29
  • Grip - Complete Marksman Challenge 1
  • M1897 Trench Gun - Reach Level 4
Unlockable: Pistols

To unlock the Pistols and accessories listed below, fulfill the corresponding requirements.

  • .357 Magnum - Reach Level 49
  • Colt M1911 - Reach Level 4
  • Nambu - Reach Level 4
  • Tokrev TT-33 - Reach Level 21
  • Walther P38 - Reach Level 4
Unlockable: Machineguns

To unlock the Machineguns and accessories listed below, fulfill the corresponding requirements.

  • BAR - Reach Level 4
  • Bayonet - Complete Marksman Challenge 2
  • Bipod - Complete Marksman Challenge 1
  • Browning M1919 - Reach Level 61
  • DP-28 - Reach Level 13
  • FG 42 - Reach Level 45
  • MG-42 - Reach Level 33
  • Type 99 - Reach Level 4
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Call of Duty: World at War Video Review

CoD World at War News

 

Watch it in HD

The Good

  • Gritty, exciting story  
  • Same excellent multiplayer system  
  • Four-player cooperative campaign  
  • Bayonets and flamethrowers  
  • Nazi Zombies.

The Bad

  • Familiar setting  
  • Familiar game mechanics  
  • Familiar guns.

Call of Duty: World at War is a lot like its predecessor, Call of Duty 4: Modern Warfare. In most respects, this is a good thing. The guns are tightly tuned, the tone is gritty and mature, and the action is exciting and fast-paced. It boasts the same addictive multiplayer system as Modern Warfare, and even expands the multiplayer possibilities by allowing four players to play through the campaign cooperatively. Like every game in the series before Modern Warfare, this Call of Duty takes place during World War II. World at War does an admirable job of spicing things up, but between the well-worn source material and déjà vu game mechanics, there is a pervasive familiarity to the game. Still, though World at War lacks the freshness that made Modern Warfare such a hit, it nevertheless provides a hearty, filling meal--one that shooter fans are sure to savor. 

The action is as explosive as ever.

The most salient difference between World at War and Modern Warfare is the WWII setting. In the campaign, you split time between two soldiers in two offensive theaters: the Russian push out of their homeland and into the heart of Germany, and the American struggle to wrest Pacific islands from the Japanese. Though you'll alternate between them every few levels, the campaign feels like one solid progression, thanks to the adept pacing.

Each soldier's journey begins at a low point. Weaponless and surrounded by the enemy, you get a taste of the despair many soldiers are never rescued from. Though the emotional tone eventually rises toward triumph, you never quite forget the fate you nearly met. The first few levels are a hard scrabble as you and your fellow soldiers try to gain a foothold for your country, while later levels are suffused with a sense of hard-won momentum as you fight bigger battles and push closer to your enemies' capitals. Throughout each level you are accompanied by a superior officer who sets the emotional tone through well-acted dialogue. The vengeful, spitfire Russian pumps up your adrenaline to intoxicating levels, while the grim, determined American provides a sobering influence. This grim sobriety is further enforced by the actual WWII videos, photos, and statistics presented in stylish interchapter cutscenes. The message is, by nature, a conflicted one: Though you may feel like an action hero, you are actually participating in the most horrid of human endeavors. How you ultimately feel about this message will depend on your personal disposition, but suffice to say that the elevated emotional timbre makes for an exciting campaign.

Also exciting? Bayonets and flamethrowers, the two standout new weapons in World at War. You wield both in the American campaign, using them to enthusiastically dispatch enemies in trenches and fend off the aggressive banzai raiders. These raiders snipe from the treetops, or pop out of holes and charge you with merciless determination; this aggression makes the American campaign feel uniquely tense. The Russian campaign is slightly more predictable, but it remains vigorous throughout and ends in a spectacularly satisfying way. Explosions and gunfire will cause enemies to lose limbs and copious amounts of blood, making World at War a sight more violent than Modern Warfare. Still, in between the burning, stabbing, and gibbing, there is a lot of crouching behind cover and picking off enemies with your trusty rifle. This kind of action, and most of the other weapons, will feel familiar to anyone who has played a World War II shooter before. It's a well-tuned and exciting familiarity, but it doesn't make any notable leaps.

World at War does make a leap for the Call of Duty series by offering two-player split-screen and four-player online cooperative campaign play. It's the same campaign as the single-player experience, though the number of enemies increases for every player that joins you. You can turn competitive scoring on and see who can earn the most points by killing enemies or reviving teammates, and this adds a bit of fun to the campaign and lightens to mood (it's hard to feel grim when there are point values popping up all the time). There are also special items called death cards in each level, and collecting these will allow you to enable a cheat for cooperative play (for instance, enemies die by headshots only or headshots cause enemies to explode). These add a little more spice to the pot, but the only tangible incentives are challenges. Completing these tasks (such as kill 100 enemies with pistols or take first 20 times in competitive co-op) will earn you experience points that go toward your multiplayer rank (co-op is not similarly ranked). Cooperative play is fun in its own right, but linking it to the addictive multiplayer ranking system makes it relevant in a whole different way. 

Multiplayer battles are as fast and deadly as ever.

In case you missed it last year, the multiplayer system introduced in Call of Duty 4: Modern Warfare is fantastic, and World at War has updated it to fit its WWII setting. The hook is experience points, which you gain by winning matches or completing one of the aforementioned challenges. As you earn these points, you'll rank up and earn access to new weapons, new accessories (like sights and suppressors), and new perks. Perks are special abilities that grant you a wide variety of bonuses, but you can only choose four (one of which is vehicle-specific). This introduces an engaging element of customization: Will you choose to toughen up by increasing your health and bullet damage, or will you go the stealth route and increase your sprint speed while becoming invisible to enemy recon planes? Perks are well balanced, and you have multiple save slots, which enable you to easily switch between your various pretweaked loadouts. This allows you to take full advantage of this deep, engaging system that is just as great this year as it was last year, albeit slightly less novel.

There are, of course, new maps, and the bonuses you earn for kill streaks have been updated (notably, the attack helicopter you earned after seven kills in Modern Warfare is now a pack of nasty attack dogs). There are also a few maps that support tanks, powerful additions that mix things up without being too dominant. Most of the modes remain the same, though some have received slight tweaks and Capture the Flag has returned after a hiatus from Modern Warfare. The most striking new mode is actually a cooperative game called Nazi Zombies, playable when you beat the campaign (or play with someone who has). This absurd game puts up to four players in a house that is being assaulted by the undead. Killing the fiends and repairing the barricades earns you points that you then spend to replenish ammunition, buy new guns, and unlock new areas of the house. Each subsequent wave brings tougher, faster, more numerous enemies, and the game inevitably ends in grisly death. Though the random weapon box, assorted power-ups, and skills of your teammates add some variation, each play-through is similar to the last. Still, it makes for some intense, frantic fun and provides a welcome, if slightly bizarre, change of pace.

By staying largely true to the formula that made Call of Duty 4: Modern Warfare so successful, Call of Duty: World at War has ensured a proven level of technical quality, particularly in the multiplayer arena. On the other hand, one of Modern Warfare's strengths was its fresh approach, and by embracing a familiar setting and familiar mechanics, World at War achieves greatness but falls short of excellence. This is only a bad thing if you are expecting this game to top its benchmark predecessor. If, however, you are hoping for an exciting campaign, fun cooperative play, and engaging multiplayer action, then you'll find a lot to be happy about in World at War.

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Call of Duty: World at War - Master Server downtime + Stats

CoD World at War News

by Treyarch's Communication Person JD_2020

 

Hello everyone,

So it was a long weekend for all of us, and I appreciate your patience as we worked past a service outage.

What happened was, we made a game that so many people wanted to play (alright you got me, I’m bragging!), that our master servers were inundated with authentication requests which simply got back-logged. This resulted in response times that exceeded the hard-coded timeout thresholds in the game.

It was a problem that has been 100% resolved. I could give you more techno-speak as to how we solved the problem, but I’ll just assure you that it shouldn’t happen again.

Now a bigger issue is the loss of stats. It’s apparent that a small percentage of players may have lost their stats over the weekend. This is definitely a problem, but not the same as with the PS3. So while you may be reading about some PS3 stats resetting, and how we think we know what’s going on there and working on their fix, that doesn’t translate to the PC.

PC stats are stored locally, not on a master server. So unlike the consoles, where we know where the problem exists, we don’t have an explanation yet as to why your file systems changed as a result of failing an authentication request with the master server. As such, it is taking us some extra time tracking down the cause on the PC.

Nevertheless, we are working as I write this to figure out what went wrong, and a solution to include in the next patch we have in-development.

So I apologize for any inconvenience this caused you, and thank you for the feedback as we troubleshoot this issue. I’ll keep you updated with what we learn.

Regards,
-JD

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CoD: WaW Tweaker 0.2 released

CoD World at War News

Bene from Warriors of Hell just released the second version of the first CoD5 Tweaker.

 
"We created a small tool to easily tweak CoD5. Select your options and click save."


In German that sounds like this.... Unser Call of Duty 5 Tweak Utility hat ein Update auf Version 0.2.3 bekommen. Wenn CoD5 nicht installiert ist oder der Pfad nicht aus der Registry gelesen werden kann, stürzte der Tweaker ab. Dies ist nun behoben.

Download CoD5 Tweak Utility 0.2.3 

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Promod COD: World at War Official

CoD World at War News

There has been some speculation, a small amount of information leaked and a brief outline highlighted on bashandslash.com but here is the official information regarding Promod for Call of Duty WaW.

Maker of the successful Call of Duty 4 Promod, Ryan "Raf1" Palmer returns with his latest version for Call of Duty WaW version.

While a large part of the community doesn't see any future in the latest instalment and the majority have incorrectly written the game off before its official release, however by introducing Promod:WaW will hopefully inject some interest back into the competitive community.

The aim of Promod’s development is to prove that this game can be pushed far beyond its original form.

Promod will continue where it left off with Call of Duty 4, but go much further this time, in reducing what many quote as the ‘random’ elements of the game, increasing the skill gap between different teams and making the game much more enjoyable to play for the long term.

The mod will be based around the competitive community, and will largely not be customisable. Instead, it is aimed at fixing, pruning and enhancing specific elements of the game, to create a game that engages players and ensures stability. Essentially the driving force behind the mod is to push far beyond the boundaries of any previous Promod releases. There is more in READ MORE.....

 

Promod Public ALPHA Servers

Weapon Selection:
To select a class, push the mouse forward or backward slowly and watch the top line of text (so looking at the floor = sniper, looking in the sky = assault... or something?)

Dont forget!

This is because there are no menu files available yet. Normal menus should be in place next week

istari.multiplay.co.uk:28961 mp_castle, ready up disabled

istari.multiplay.co.uk:28962 mp_asylum, ready up disabled

istari.multiplay.co.uk:28963 mp_hangar, ready up enabled
 

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CoD: World at War

Do you like it ?

  •  BEST game ever !
  •  Great game
  •  Ok.. Better then CoD4
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