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Modern Warfare 3 FoV Explained

CoD Modern Warfare 3

by Sand0kan

Modern Warfare 3 FoV Explaned

A little clarification about why we need a higher Field of View (FoV) for MW3 on the PC. Why the default 65 FoV gives headache to some of us. And why a small extra FoV is not a advantage.   IMO.

Human vision :


The human eyes have a (~)95° FoV, but we can focus only on a (~) 65° cone of vision. Exept the 65° cone of vision, everything else is peripheral vision (It's blurry but we can feel colors, shapes and movements)

Console players :


Console players are sitting far away from their tv. So the TV is exactly in the 65° cone of vision and the game is at 65 FoV. It's great, they can focus their vision on the whole screen and they have the rest of the living room or whatever as peripheral vision.

PC players :

It's not the same, specially for people with widescreen monitor. Pc players are closer to their monitor. The screen surface upon which they can focus is smaller than the size of the entire screen. Proof: if you have a widescreen monitor, you have to move your eyes to correctly click on a shortcut on the top right of your monitor. So when you play COD Modern Warfare 3 you cannot focus your vision on the whole screen. The 65° real cone of vision over which you can focus corresponds to a smaller ingame FoV value. For example with my screen configuration and the default FoV it feel like i'm focusing on a 50 FoV and my peripheral vision is the rest of the 65 default FoV. (My natural cone of "clear vision" of 65° sees a 50 FoV, it's not natural, makes me sick). With a 80 FoV I can correctly focus my eyes on 65° in game FoV.

Conclusion :

- The FoV advantage/Disadvantage is already in the game. If your screen size, desk position, eyes allow you to focus your vision on the whole screen you have an advantage on me. I have to move the mouse to check the 65 FoV area because I can only focus on 50° with the default FoV. Also the game provides different FoV for different aspect ratio. 16/10 and 4/3 users have a lower FoV than console players and 16/9 users (???)

- Yes, in very specific situations, if someone is moving in the extra peripheral vision I have with AgentRev's FoV changer (it's still remain a blurry peripheral vision) i'll probably notice him but i'll have to move my mouse to set him in my "clear cone of vision" to check if he's on my team or not. Very rare case. In general as I focus my vision on the same 65° area of a person who don't get sick (who can focuses his vision on the whole screen and he's fine with the default FoV), I check blind spots as often.

- FoV can be a noticeable advantage when it's set at really high value (120 for example), because you can focus your vision on a portion of your screen which corresponds to a higher FoV than others. At 120 FoV I can focus my vision on 90° in game, others can focus on 65° with a 90 FoV. This why most games have a max value. AgentRev's FoV changer is locked to 90. The advantage you have with this FoV changer is nothing compare to the disadvantage of a locked FoV.

 


Download the latest Modern Warfare 3 Multi Player FoV Changer

or...

Download the latest MW3 Single Player FoV Changer



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PC MW3 got updated with Patch 1.4.382

Call of Duty News

Today the PC version of Modern Warfare 3 got a 12MB Patch (1.4.382).

"What does it do ?" as reported by absol89.

  1. All akimbo crosshairs and recoil are bigger than before and doesnt shrink as much in crouch/prone.
  2. No fire rate change of akimbo overall, comes with the DLC support patch later.
  3. CM901 with underbarrel attachment now shoots at normal fire rate (650rpm).
  4. ACR red dot+underbarrel is now properly aligned.
  5. All shotguns except the Striker now has 8 pellets.
  6. The Type-95 probably has bigger hipfire spread now since it was in same patch as CM901.


New shotgun analysis if damage is unchanged :

  1. USAS 25-5 x8 long range, slow full auto with longer sprint and clip reload.
  2. KSG 28-15 x8 medium range, pump action with big ammo capacity.
  3. SPAS 25-5 x8 long range, pump action with longer range for when damage drop starts.
  4. AA12 15-5 x 8 short range, fast full auto with clip reload.
  5. Striker 25-15? or 20-10? x6 medium range, semi-auto with big ammo capacity.
  6. Model 1887 30-20 x8 long range, lever action with no attachments.


NEW changes:

  1. USAS-12 now looks very good, with longer sprint and as strong as SPAS with shorter clip reload.
  2. KSG is now also better than SPAS in ammo capazity and damage, but lacks a little in max range.
  3. SPAS is now probably second worst next to AA12 with the only advantage of max range that is shared with USAS and Model 1887 and a relativly long max damage range before drop off starts.
  4. AA12 is no different from before, with low range and 3 steps worse hipfire, neither is Model 1887, that has 1 step worse hipfire.
  5. The Striker is at a 2 pellet disadvantage, and might have a slight damage nerf. (perhaps 20-10 instead of 25-15).
  6. Model 1887 is still the best pump action, but doesnt have extended mags or grip.

 

The wrong PC MW3 Field of View, set on 65, didn't get fixed by this patch, you can use this Modern Warfare 3 FoV Changer.

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Call of Duty Modern Warfare 3 DLC Trailer - the Liberation & Piazza Maps

Lt. Colonel Rob Riggle introduces the two new Modern Warfare 3 maps, Liberation and Piazza, but only available for ELITE Premium members.

And when can you expect your first Modern Warfare 3 DLC ??

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Infinity Ward released MW3 patch 1.08

Call of Duty Console

Infinity Ward has released patch 1.08 for Modern Warfare 3 on Xbox 360.

This 5 MB patch was released along side the first DLC drop for Xbox 360.

Fourzerotwo has stated that this patch has changed the following, “improved lag comp, theater fixes, nerf to Striker, buff to all other shotguns, upload to YouTube faster.

The PS3 and PC versions of  MW3 will receive a patch anytime soon.

The PS3 version of the patch had PS3 exclusive updates which is delaying it slightly.”

Users reported :

  • Extended mags glitch on some shotguns has been ironed out.
  • Fix for out of memory 7 error.
  • Enemy Stealth Bomber color blind mode glitch removed.
  • Possible improvements to lag compensation.
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GREAT Modern Warfare 3 Video montage by Remember

More Call of Duty: Modern Warfare 3 Videos you can find here.

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When can you expect your Modern Warfare 3 DLC ??

CoD Modern Warfare 3

There’s been a lot of confusion about the release dates for Modern Warfare 3’s DLC and we show you why.

Even though Activision’s intentions are perfectly clear – the publisher plans to drop 20 pieces of DLC between now and September – its Call of Duty Elite service (divided in free/premium members) and the timed-exclusive deal with Microsoft makes the entire scenario far more confusing than it really should be.

The Modern Warfare 3 DLC Release Timeline.

Below is the expected release schedule for the first wave of the Modern Warfare 3 DLC :

January 24th : The FIRST DLC,  two maps – Liberation and Piazza, will become available to Xbox 360 Premium Elite members at no additional cost.

“Shortly after” January 24th : Liberation and Piazza will be released to PS3 Premium Elite members at no additional cost.

Last week of February : SECOND DLC released to Xbox 360 Premium Elite members. This content may consist of more maps, or additional content for other modes (Spec Ops, Campaign etc). And again, PS3 Premium Elite members will have to wait an unspecified period for this content.

Somewhat later First DLC (old style 4+ maps) mappack release on Xbox Live Marketplace and will be available to everyone on Xbox Live. Although a price has yet to be confirmed, expect the DLC  to cost 1200 Microsoft Points.

Last week of March : FIRST DLC (old style 4+ maps) mappack is expected to be released for PlayStation 3 and PC. So that's the "normal" one month later than on Xbox Live.

And release of third DLC for Xbox 360 Premium Elite members and  PS3 Premium Elite members have to wait till a later date...

 

The above pattern will repeat itself, with every month new content first available to Xbox Premium Elite members till September 2012.

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